Learn how to replicate man-made machined parts in Blender and build up a complex object with proper scale and proportions—a Harley-Davidson Fat Boy motorcycle.
- 3D + Animation (17)
- Materials (9)
- Modeling (9)
- Textures (9)
- Rendering (5)
- Character Animation (4)
- Visual Effects (3)
- Animation (2)
- Rigging (2)
- Architecture (1)
- Developer (1)
- Game Design (1)
- Game Development (1)
- Games (1)
- Lighting (1)
- Particles + Dynamics (1)
Learn how to create photorealistic game-based materials using physically based rendering (PBR) techniques in Blender and Quixel.
Learn how to texture game assets—or any other 3D models—in Blender, the open-source 3D rendering software.
Learn how to use Blender's Multiresolution modifier and sculpting tools to create high-poly texture maps for 3D game assets.
Learn how to sketch, animate, and render a character in Blender, and create a fully rendered animation with dialog and complex facial movements.
Learn how to model and texture a game environment—such as a detailed city scene—in Blender, the free 3D modeling tool popular among game designers and animators.
Create a game character with Blender's free 3D toolset, while you build your modeling, sculpting, and texturing skills.
Learn how to use Blender to model, texture, and render realistic interior scenes for animation and architectural visualizations.
Learn to rig a human skeleton with Blender: creating bones, setting up inverse kinematics and controller shapes, and attaching the mesh to the rig.
Find out how to model an iconic car—the Aston Marton DB5—in the free 3D modeling application Blender.
Learn how to apply 2D images to your 3D models with these UV mapping techniques in Blender.
Learn how to model basic objects in Blender and create professional-quality renders of product designs.
Learn how to simulate cloth, control its appearance, and make it interact realistically with other objects in your scene, using Blender.
Provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6.
Learn to model a production-ready 3D character with topology that deforms properly when it is animated, using Blender.
Meet the family of rigid body simulation tools available in Blender and learn how to create realistic 3D movement and collisions.
Learn about shading and lighting realistic 3D renders with Cycles.
“It is so enlightening to have the blinders removed, and see the individual parts explained and how they relate to each other.” —Daniel J.
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