Learn to combine basic materials to create advanced material networks and use mental ray subsurface scattering (SSS) materials in Maya.
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These case studies show how to create four distinct and highly realistic textures, apply your own variations, and link your custom textures to materials in Maya.
Takes you through all the steps for creating concrete textures in Photoshop and Maya.
Learn how to mimic the look of granite and terrazzo, two high-end materials for architectural models and visualizations, with Photoshop.
Discover how to create realistic brick textures from scratch in Photoshop.
Learn to design, model, and render a detailed cityscape with Illustrator and Maya.
Learn how to render the exterior of a building with both day and night lighting rigs using Maya, and composite the final scene in Nuke and After Effects.
Learn how to replicate three unique lighting setups for a fully detailed modern office lobby in Maya, starting with direct daylight.
Covers all the key aspects of V-Ray, the powerful rendering plug-in for Maya.
Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop.
Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine.
Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.
Explore the world of modeling and texturing game props and assets, from tools to furniture, in Autodesk Maya.
Discover how to create render passes in Maya, recombine the passes in After Effects, and motion track the passes to live-action video footage that contains a moving camera or a moving character.
Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
Introduces the skills needed to create photorealistic 3D creatures for film, video, and game production.
Shows how to create textures and materials, and apply them to models to create realistic surfaces in Maya renders.
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