Learn how to use SpriteKit and Swift, Apple's open-source programming language, to build a complete, full-featured 2D game for iOS.
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Create your own 2D action adventure game for any target platform with Unity 5.
Learn the basics of level design in Unity 5 2D, including building puzzles, monsters, collisions, gizmos, and enhanced menus.
Learn how to use, lay out, and customize Unity 5's new UI components to build simple screens for games.
Learn how to move characters and objects from point A to B with this introduction to pathfinding in Unity.
Learn how to extend the Unity IDE with custom inspectors, editors, windows, and other tools for speeding up game development.
Interested in designing user interfaces for games and apps? Learn how to programmatically create UI elements so they appear dynamically to players, with Unity game engine and C# scripting.
Practice Android programming with this simple mobile game project. Learn how to build Android games using Java and the built-in features in the Android SDK.
Get started in game UI design. Learn how to build a start screen, game over screen, difficulty window, and virtual keyboard—common components of most popular 2D and 3D games—in this Unity tutorial.
Complete your 2D RPG game with turn-based combat. Learn how to program, trigger, and manage battles on a tile-based map with Unity 5.
Learn how to build an RPG game in Unity with player movement, "fog of war" style map reveals, and events triggered by motion.
Learn how to extend the Unity 5 IDE with custom tools like this tile map editor. Jesse Freeman shows you how to build a tile map class, a custom inspector, and a tile brush.
Create realistic, physically based lighting for 2D and 3D games with Unreal Engine 4.
Find out what's new in Unity 5.4, the latest version of the powerful and ever-evolving game development platform.
Learn how to build randomly generated 2D maps for role-playing and real-time strategy games with Unity 5.
Speed up game development with Git and Unity Cloud Build, the tool for automatically compiling, deploying, and testing Unity games.
Learn how to build a match 3 game like Candy Crush or Bejeweled in Unity.
Learn how to build strategy games with Unity 5. This Unity tutorial breaks down the complex systems of RTS games into simple-to-implement features.
In this SIGGRAPH interview, Rémi Arnaud, chief software architect at Starbreeze, talks about the history and future of virtual reality and provides career advice for job seekers who want to break into gaming and real-time graphics.
Learn how to use SpriteKit, the graphics engine built into Xcode, and Swift, Apple's proprietary programming language, to build complete, full-featured iOS games.
Learn how to use Unity 5's tools to improve the performance of your 2D graphics by optimizing draw calls to the CPU.
Learn how to use the GameplayKit framework to add randomization, reusable entities, artificial intelligence, pathfinding, rules, and more to iOS 9 games.
Learn how to model and texture a game environment—such as a detailed city scene—in Blender, the free 3D modeling tool popular among game designers and animators.
Learn how to create a game with infinite worlds, everything from biomes to buildings, with the 2D terrain generation features in Unity 5.
Create an "endless runner" style 2D game in Unity 5, while learning the basics of object pooling, supporting multiple screen resolutions, tracking scoring, and multi-platform publishing.
Debug your games and apps smarter and more efficiently with Unity's powerful suite of debugging, testing, and profiling tools.
Learn how to create and attach C# scripts to Unity game objects to control their appearance and behavior, in these Unity scripting tutorials.
A quick introduction to Maya's MEL (or Maya Embedded Language) scripting, which can help speed up repetitive tasks and give you access to advanced features.
Learn how to render real-time 2D and 3D graphics with OpenGL, the world standard API for cross-platform graphics.
Get your game ready for mobile with Unity.
Learn how to build a 2D game with players, obstacles, formidable enemies, and multiple levels with Unity.
Introduces the Kindle Store and explains how to take your existing applications and tailor them to the Kindle environment.
A project-style course that teaches how to build a Flash-based game with Flash Builder 4.6, Flash Player 11, and the Starling framework.
Use existing Flash skills to create a game for Android devices.
Todd Perkins shares his insights on all aspects of developing games for the Wii.
Adobe Certified Instructor shows how to create all kinds of games and have fun with ActionScript.
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