Learn modeling, texturing, and rendering techniques to produce compelling 3D content for virtual reality games and simulations with Maya, Unity, and Unreal.
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Create realistic, physically based lighting for 2D and 3D games with Unreal Engine 4.
Learn the best workflow for building clean, optimized, and reusable environments for games in Blender.
Find out what's new in Unity 5.4, the latest version of the powerful and ever-evolving game development platform.
Learn how to texture an existing 3D model of a petrol pump using Substance Painter, and create and apply materials like metal, rubber, plastic, and glass.
Concept artist and teacher Anthony Jones tells us what he's been working on, where he's finding inspiration, and how he sees the big trends in 3D and virtual reality developing over the next few years.
An in-depth interview with Sebastien Deguy, founder of Allegorithmic, the company behind creative 3D texturing tools such as Substance Designer and Substance Painter.
Learn the basics of Maya LT 2016, a 3D modeling and animation tool built especially for game makers.
A quick introduction to Maya's MEL (or Maya Embedded Language) scripting, which can help speed up repetitive tasks and give you access to advanced features.
Learn how to craft materials like wood, metal, and glass and light your scene inside the Unity 3D game engine.
Learn basic level design techniques using the Unity3D game engine, and create environments that are fun to navigate, modular and easy to reuse, and highly interactive.
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