Learn tips on how to optimize using ZBrush. Ryan Kittleson explains how to use 3D form modes, hot keys, custom layouts, grids, stamp brushes, and more.
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Take your ZBrush model to the next level. Learn different workflows for rendering 3D sculpts for refinement in programs like Maya and Photoshop.
Learn how to use 3ds Max to make kits of scalable, modular assets and textures for your 3D games.
Explore some interesting and easy sculpting techniques geared toward beginning to intermediate ZBrush users.
Learn how to texture an existing 3D model of a petrol pump using Substance Painter, and create and apply materials like metal, rubber, plastic, and glass.
Learn how to use cutting-edge tools in ZBrush to create realistic clothing for your digital characters.
Learn MARI, the powerful texture painting software used for 3D painting, photo editing, and more.
Watch Rayce Bird, a special effects makeup artist, reveal the process behind his "monstrous" latex masks and walk through a demo for fans at Comic-Con.
Create a game character with Blender's free 3D toolset, while you build your modeling, sculpting, and texturing skills.
An in-depth interview with Sebastien Deguy, founder of Allegorithmic, the company behind creative 3D texturing tools such as Substance Designer and Substance Painter.
Artists: Get everything you need to get the most out Mudbox, including its sculpting, texture painting, and concept visualization tools.
Learn how to visualize your designs—buildings, furniture, landscapes, and more—before they are built with 3ds Max.
Learn the basics of Maya LT 2016, a 3D modeling and animation tool built especially for game makers.
Covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export models and texture maps to other programs for use in games, film, fine art, or 3D printing.
Covers all the key aspects of V-Ray, the powerful rendering plug-in for Maya.
Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
Introduces you to the MODO interface and workflow, teaching you how to create models, textures, lighting, animation, and finished renderings.
Introduces particles (used to simulate effects like snow, sparks, fog, or fire) and dynamics (which allow you to define how objects interact with their environment).
Shows how to lend 3D objects color, transparency, and life with materials, textures, and lights.
Introduces the CINEMA environment and illustrates the importance of the object hierarchy.
Teaches digital artists how to create realistic assets such as 3D characters, immersive game environments, and product designs in Mudbox.
Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of Maya with its state-of-the-art tools.
Walks through the process of understanding the MODO workflow while learning to create 3D models and animations.
Presents the concepts behind digital sculpting, shows how to produce images using the ZBrush tool set, and demonstrates the Digital Clay and Sculpting brushes.
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