Get a new tip, trick, or troubleshooting technique for Revit 2017 every Tuesday. This weekly series offers workflow enhancements, customizations, and shortcuts for both Revit beginners and seasoned users alike.
- 3D + Animation (36)
- Materials (18)
- Modeling (16)
- Visual Effects (15)
- CAD (12)
- Textures (12)
- Lighting (10)
- Animation (7)
- Design (6)
- Product Design (6)
- 3D Drawing (5)
- Digital Painting (5)
- Video (5)
- Architecture (4)
- Documentaries (4)
- video2brain (4)
- BIM (3)
- Motion Graphics (3)
- Start to Finish (3)
- Particles + Dynamics (2)
- Previsualization (2)
- 2D Drawing (1)
- Character Animation (1)
- Compositing (1)
- Illustration (1)
- Manufacturing (1)
- Autodesk (17)
- Adobe (5)
- CINEMA 4D (5)
- MAXON (5)
- Maya (5)
- Photoshop (5)
- The Foundry (5)
- 3ds Max (4)
- Chaos Group (4)
- MODO (4)
- V-Ray (4)
- Inventor (3)
- AutoCAD (2)
- Blender (2)
- Rhino (2)
- Robert McNeel & Associates (2)
- Backburner (1)
- Grasshopper (1)
- MARI (1)
- Open Source (1)
- Pixar (1)
- Pixologic (1)
- RenderMan (1)
- Revit (1)
- Revit LT (1)
- Showcase (1)
- ZBrush (1)
Learn to model, texture, animate, and render 3D models and environments with MODO.
Create more professional renders in Blender using V-Ray 3.0, the fast and flexible lighting and rendering plugin.
Learn how to replicate man-made machined parts in Blender and build up a complex object with proper scale and proportions—a Harley-Davidson Fat Boy motorcycle.
Learn to create presentations and improve your documentation by examining the enhanced features within the Autodesk Inventor presentation environment.
Learn the basic concepts underlying all 3D modeling and rendering software: navigating 3D space, modeling, texturing, rendering, and more.
Learn CINEMA 4D R17. From polygonal and spline modeling to lighting, rendering, and shading, this series of CINEMA 4D tutorials will get you up to speed quickly so that you can make great looking 3D graphics and animations with ease.
Learn how to create a 3D rendering of an existing model in Autodesk Inventor, and change the lighting, cameras, styles, and background scenes to produce more realistic images and animations.
This introduction teaches the basics of rendering animations, visual effects, and visualizations with RenderMan, Pixar's high-end 3D rendering software now available for noncommercial use.
Get up and running with CINEMA 4D R17 in just one hour.
Learn MARI, the powerful texture painting software used for 3D painting, photo editing, and more.
Lock in your Inventor skills with a retro product design project for a vintage beverage caddy.
Take your CAD projects on the go with A360 Drive, Autodesk's cloud platform, and AutoCAD 360, their browser-based version of AutoCAD.
Learn how to visualize your designs—buildings, furniture, landscapes, and more—before they are built with 3ds Max.
Covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export models and texture maps to other programs for use in games, film, fine art, or 3D printing.
Get a simple seven-step overview of the 3D animation pipeline in this introduction for new 3D artists and animators.
CG artist and environmental designer David Lesperance explains how he creates the rich, lifelike backdrops for popular games like World of Warcraft, Halo, Diablo, and StarCraft.
Learn the basics of using Grasshopper, the visual programming add-on to Rhino, to create complex 3D models with simple math, algorithms, and repeating forms.
Get up and running with Showcase, the tool for presenting architectural and product designs to clients and collaborators.
Learn how to make beautiful renderings that showcase your designs with Rhino and V-Ray.
Learn how character artist Dan Roarty creates his hyperrealistic 3D portraits with tools like Maya, Mudbox, Knald, and Photoshop.
Learn how to expertly control and animate cameras in your Maya projects and give viewers a window into your 3D world.
Introduces you to Backburner and the basic concepts behind network rendering, a more efficient method of rendering that spreads the workload to servers, one frame at a time.
Transform a 2D matte painting into a 3D scene, complete with a moving camera, shifting perspective, and an animated background.
Learn how to add light, color, and texture to a basic form using photographic references and the tools in Adobe Photoshop.
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Get introduced to MODO 701 and learn how to create 3D models, textures, lights, and renders.
Walks through the new functionality and utilities in 3ds Max 2014 that make creating 3D models and animations easier and faster than ever.
Takes a black-and-white drawing and shows how to use the five elements of light to paint the surfaces and create a realistically shaded backdrop in Photoshop.
Watch Michelle Kaufman remodel a home in San Francisco to meet a growing family's needs while earning the US Green Building Council's rigorous LEED Platinum certification.
Learn about the principles of linear perspective and find out how to create perspective drawings in Photoshop.
Learn to create new worlds, both fanciful and totally realistic, for films with digital matte paintings in this Photoshop tutorial.
Covers all the key aspects of V-Ray, the powerful rendering plug-in for Maya.
Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
Introduces you to the MODO interface and workflow, teaching you how to create models, textures, lighting, animation, and finished renderings.
Shows how to lend 3D objects color, transparency, and life with materials, textures, and lights.
Covers the basics of rendering images and animation and compositing those elements with effects in a single movie with CINEMA 4D.
Introduces the CINEMA environment and illustrates the importance of the object hierarchy.
Explore techniques for creating and designing three-dimensional models in AutoCAD 2013.
Covers the basics of rendering and lighting tools in Maya.
Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of Maya with its state-of-the-art tools.
Walks through the process of understanding the MODO workflow while learning to create 3D models and animations.
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