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34 courses · 1,692 video tutorials
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  • view course page for Game Art: Environment Kit Design

    Game Art: Environment Kit Design

    with Christian Bradley

    Learn how to use 3ds Max to make kits of scalable, modular assets and textures for your 3D games.

    2h 38m
    Appropriate for all
     
    Viewers:

  • view course page for Using Vray RT in Production Rendering

    Find out how to use V-Ray RT in 3ds Max as a bona fide production renderer, even in a compositing-based pipeline with After Effects.

    3h 23m
    Intermediate
     
    Viewers:

  • view course page for 3ds Max 2017 New Features

    3ds Max 2017 New Features

    with Aaron F. Ross

    Discover what's new in 3ds Max 2017. Get a review of the best new features, including the ART renderer, TextPlus, and Curve Editor keyframe tools.

    2h 19m
    Intermediate
     
    Viewers:

  • view course page for 3ds Max 2017 Essential Training

    Learn everything you need to know to use 3ds Max 2017 to create professional 3D models, animations, and motion graphics. This essential training course covers spline and polygonal modeling, as well as texturing, lighting, and rendering.

    9h 48m
    Appropriate for all
     
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  • view course page for V-Ray 3.0 for 3ds Max Essential Training

    Master features of the V-Ray 3.0 rendering engine and learn how to extend the range of 3ds Max with V-Ray's state-of-the-art tools, such as progressive sampling, skin and hair shaders, and stereoscopic 3D rendering.

    5h 0m
    Intermediate
     
    Viewers:

  • view course page for Game Asset Creation: Stylized Wooden Crate

    Learn how to use 3ds Max to model and texture a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasure, or be triggered to explode in a real-time game engine such as Unreal Engine 4.

    2h 17m
    Intermediate
     
    Viewers:

  • view course page for 3ds Max 2016 New Features

    3ds Max 2016 New Features

    with Aaron F. Ross

    Find out what's new in 3ds Max 2016. Learn how to incorporate the usability, interoperability, and cinematography enhancements into your 3D workflow.

    1h 33m
    Intermediate
     
    Viewers:

  • view course page for Rendering for Composites inside 3ds Max

    Learn how to use the extensive range of tools in 3ds Max to render out elements for compositing in After Effects.

    1h 50m
    Intermediate
     
    Viewers:

  • view course page for Learn to Texture for 3D

    Learn to Texture for 3D

    with Adam Crespi

    These case studies show how to create four distinct and highly realistic textures, apply your own variations, and link your custom textures to materials in Maya.

    1h 3m
    Intermediate
     
    Viewers:

  • view course page for 3D Textures: Shingles & Siding

    Learn how to build asphalt shingles in a variety of bond patterns with Photoshop and Illustrator.

    57m 50s
    Intermediate
     
    Viewers:

  • view course page for Mastering UVW Mapping in 3ds Max

    Learn how to master the UVW mapping tools in 3ds Max and map 2D textures to complex 3D objects.

    2h 32m
    Intermediate
     
    Viewers:

  • view course page for 3D Textures: Slate

    3D Textures: Slate

    with Adam Crespi

    Learn how to use Photoshop to create a custom slate texture that's great for modeling building interiors (floors) and exteriors (roofs).

    1h 5m
    Intermediate
     
    Viewers:

  • view course page for 3D Textures: Wood

    3D Textures: Wood

    with Adam Crespi

    Create a realistic wood texture, complete with grain, knots, and whorls, with Photoshop, and apply it to a scene in 3ds Max.

    1h 6m
    Intermediate
     
    Viewers:

  • view course page for 3D Textures: Metals

    3D Textures: Metals

    with Adam Crespi

    Learn to draw metal textures from scratch with Photoshop and Illustrator, and link them to materials in 3ds Max.

    1h 13m
    Intermediate
     
    Viewers:

  • view course page for Up and Running with mental ray in 3ds Max

    Introduces the basic and not-so-basic features of mental ray, the production-proven renderer of choice for many 3ds Max users.

    4h 7m
    Intermediate
     
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  • view course page for Creating Cityscapes in 3ds Max

    Learn to design and model a city from almost any era, with Illustrator (or any other vector drawing program) and 3ds Max.

    3h 22m
    Intermediate
     
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  • view course page for Character Rigging in 3ds Max

    Character Rigging in 3ds Max

    with George Maestri

    Learn how to rig your 3D characters for realistic motion and animation with 3ds Max.

    3h 45m
    Intermediate
     
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  • view course page for Rendering Exteriors in 3ds Max

    Learn how to light and render the exterior of a building with 3ds Max, and composite the final scene in Nuke and After Effects.

    3h 43m
    Intermediate
     
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  • view course page for Creating Product Shots in 3ds Max

  • view course page for Cloth Simulation in 3ds Max

    Create realistic garments and fabrics, from T-shirts to tablecloths, with the Cloth system in 3ds Max.

    3h 20m
    Intermediate
     
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  • view course page for Animating for Unity 3D in 3ds Max

    Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine.

    1h 19m
    Intermediate
     
    Viewers:

  • view course page for Creating Simulations in MassFX and 3ds Max

  • view course page for Getting Started with CAT Rigging Tools in 3ds Max

    Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) toolset for 3ds Max, which offers quick preset character rigs as well as custom tools for creating a rig from scratch.

    2h 33m
    Intermediate
     
    Viewers:

  • view course page for Game Prop Creation in 3ds Max

    Explore the world of modeling and texturing game props in 3ds Max, from cloning to painting textures.

    6h 5m
    Intermediate
     
    Viewers:

  • view course page for Character Animation: 3ds Max

    Character Animation: 3ds Max

    with George Maestri

    Employs the basic principles of animation to bring to life simple 3D characters.

    5h 56m
    Intermediate
     
    Viewers:

  • view course page for Creating Urban Game Environments in 3ds Max

  • view course page for Modeling a Character in 3ds Max

    Design and build a 3D human character that can be used for feature film, broadcast, and games.

    4h 31m
    Intermediate
     
    Viewers:

  • view course page for Particle Effects in 3ds Max

    Create dynamic, randomly generated particle effects that can emulate snow, rain, steam, explosions, and more in 3ds Max animation projects.

    5h 53m
    Intermediate
     
    Viewers:

  • view course page for 3ds Max 2011 New Features

    Introduces the new features and productivity enhancements in 3ds Max 2011.

    2h 43m
    Intermediate
     
    Viewers:

  • view course page for Textures and Materials in 3ds Max

    An in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max 2010.

    7h 44m
    Intermediate
     
    Viewers:

  • view course page for 3ds Max 2010: Lighting and Rendering with mental ray

  • view course page for 3ds Max 2010 New Features

    Explores many of the new cutting-edge features, including the brand-new Modeling Ribbon and advancements designed to improve scene interactivity and production workflow.

    1h 38m
    Intermediate
     
    Viewers:

  • view course page for 3ds Max 2009 Beyond the Basics

    Thoroughly explores materials, lights and cameras, animation techniques, rendering, and special effects.

    9h 43m
    Intermediate
     
    Viewers:

  • view course page for 3ds Max 9 Modeling

    3ds Max 9 Modeling

    with Steve Nelle

    Methods for creating video games, logos, mechanical assemblies, and architectural visualizations with 3ds Max.

    13h 32m
    Intermediate
    Viewers:

“The tutorials are so clear, precise, and extremely professional. This is definitely my preferred learning style. It makes learning a pleasure.” —Margaret L.
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