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Learn how to build a zombie graveyard scene and practice your NUKE compositing skills in this fun NUKE tutorial. NUKE expert Steve Wright shows how to use NUKE's keying, color correction, and effects tools to make a zombie rise from the grave.
Learn MARI, the powerful texture painting software used for 3D painting, photo editing, and more.
Acclaimed NUKE instructor Steve Wright shows how to create an otherworldly alien portal with NUKE, teaching valuable compositing, camera tracking, and lighting techniques along the way.
Take a render directly from CINEMA 4D, or any other 3D package, and bump it up a notch with NUKE.
Acclaimed Nuke instructor Steve Wright shows how to create a show-stopping sci-fi force field using NUKE.
Learn about keying, compositing, rotoscoping, tracking, color correcting, and many other vital techniques in the high-end VFX compositing package, Nuke.
Learn how to composite a 3D-animated flag into a live-action shot using Nuke and CINEMA 4D.
Join digital compositing pioneer Steve Wright for a tour of the new features in Nuke 8.
Learn how to add a custom, motion-tracked logo to your show openers with After Effects and CINEMA 4D.
Learn how to add a custom, motion-tracked logo to your show openers with Nuke X and CINEMA 4D.
Pull 3D motion tracks and match camera moves without leaving After Effects, using CameraTracker. Learn how to track and solve shots, refine solves, and use the data in compelling 3D composites.
Learn how to use MODO's dynamics and particle systems to create physics-based animations that impress.
Get introduced to MODO 701 and learn how to create 3D models, textures, lights, and renders.
Build the skills you need to create stunning product visualizations in MODO.
Explore the new 2D and 3D features and improved performance in Nuke 7, the premiere compositing package for visual effects in film and television.
Create highly realistic virtual shots of your products, reducing the need for product photography, with MODO.
Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.
Explore hands-on examples using both polygonal and SubD modeling, as well as sculpting, retopology, and the dynamic physics simulator Recoil.
Introduces you to the MODO interface and workflow, teaching you how to create models, textures, lighting, animation, and finished renderings.
Reviews the Nuke 6.3 tools and performance enhancements, including 3D particle systems, planar tracking, and deep compositing.
Explores the new features found in the 3D digital compositor Nuke 6.
Walks through the process of understanding the MODO workflow while learning to create 3D models and animations.
Provides both a solid foundation of the Nuke 5 core functions of keying, motion tracking, and color correcting, and an overview of 3D compositing.
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