Learn how to use CINEMA 4D R18 in a motion graphics workflow. Learn key foundational concepts, such as spline modeling, keyframe animation, and materials.
- 3D + Animation (16)
- Video (9)
- Motion Graphics (8)
- Visual Effects (6)
- Rendering (5)
- Lighting (4)
- Materials (4)
- Textures (3)
- Character Animation (2)
- Documentaries (1)
- Game Design (1)
- Product Design (1)
- Projects (1)
- Start to Finish (1)
Learn CINEMA 4D R17. From polygonal and spline modeling to lighting, rendering, and shading, this series of CINEMA 4D tutorials will get you up to speed quickly so that you can make great looking 3D graphics and animations with ease.
Get up and running with CINEMA 4D R17 in just one hour.
Bring your logos to life with this quick start guide for animating and compositing a logo design in CINEMA 4D and After Effects.
Learn how to use CINEMA 4D to sculpt and retopologize a lightweight, hard-surface model for complex scenes and animation.
Learn how to model, texture, light, and animate 3D objects in CINEMA 4D, and create amazing motion graphics, visual effects (VFX), and animations.
Learn how to create realistic product renderings for print and video advertising with CINEMA 4D.
Take a reference photograph and create a model from its shapes and pieces with the primitive and spline modeling tools in CINEMA 4D and C4D Lite.
Use CINEMA 4D's sculpting tools to sculpt the head of an old man and paint a great-looking texture map with BodyPaint.
Learn how to model realistic 3D characters with the powerful and flexible modeling toolset in CINEMA 4D.
Reviews the most exciting new features in C4D R15, including rendering improvements, kerning controls, beveling, and changes to the sculpting engine.
Chris Korn, character designer at FUSE Animation, explains how he brings his creatures to life with CINEMA 4D and Zbrush.
Introduces MoGraph, a toolset that allows you to model and animate objects without keyframes, and shows how to use MoGraph to quickly get your characters up and running.
Introduces two CINEMA 4D modeling techniques: HyperNURBS, or subdivision modeling, for creating smooth rounded objects, and sculpting.
Introduces the CINEMA environment and illustrates the importance of the object hierarchy.
Covers the basics of the 3D modeling toolkit in CINEMA 4D: splines and polygons.
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