Find out how to use the new features in Maya 2016 Extension 2, including the Content Browser, MASH networks, Quick Rig, the Pose Editor, Light Editor, and Render Setup dialog.
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Learn how to use 3ds Max to model and texture a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasure, or be triggered to explode in a real-time game engine such as Unreal Engine 4.
Find out what's new and improved in Maya 2016, including new transform, sculpting, and brush tools and the redesigned HyperShade editor.
Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine.
Learn to rig a car model in Autodesk Maya for use in animation, games, design visualization, and visual effects.
Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop.
Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters.
Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) toolset for 3ds Max, which offers quick preset character rigs as well as custom tools for creating a rig from scratch.
Explore the world of modeling and texturing game props and assets, from tools to furniture, in Autodesk Maya.
A practical guide to constructing 3D buildings that can be used to populate video game environments
Teaches digital artists how to create realistic assets such as 3D characters, immersive game environments, and product designs in Mudbox.
Explore the world of modeling and texturing game props in 3ds Max, from cloning to painting textures.
Create characters for video games or real-time rendered applications with Maya.
A practical guide to modeling and texturing 3D urban environments for games in 3ds Max.
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