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234 courses · 8,103 video tutorials
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  • view course page for ZBrush: Tips & Tricks

    ZBrush: Tips & Tricks

    with Ryan Kittleson

    Learn tips on how to optimize using ZBrush. Ryan Kittleson explains how to use 3D form modes, hot keys, custom layouts, grids, stamp brushes, and more.

    56m 34s
    Appropriate for all
     
    Viewers:

  • view course page for Animation Foundations: Storyboarding

    Get started in storyboard animation. Learn storyboarding techniques for illustrating action, angles, shot composition, character, and drama.

    1h 32m
    Appropriate for all
     
    Viewers:

  • view course page for Maya: Time Editor

    Maya: Time Editor

    with George Maestri

    Learn how to reuse, blend, and move animation between characters with the Time Editor in Maya 2017.

    50m 58s
    Intermediate
     
    Viewers:

  • view course page for Maya 2017 Essential Training

    Maya 2017 Essential Training

    with George Maestri

    Get the essential training you need to create high-quality 3D models and animations in Maya 2017. Learn core Maya skills such as modeling, texturing, rendering, and animation.

    8h 33m
    Appropriate for all
     
    Viewers:

  • view course page for 3D Content Creation for Virtual Reality

    Learn modeling, texturing, and rendering techniques to produce compelling 3D content for virtual reality games and simulations with Maya, Unity, and Unreal.

    1h 57m
    Appropriate for all
     
    Viewers:

  • view course page for Blender: Model a Motorcycle

    Learn how to replicate man-made machined parts in Blender and build up a complex object with proper scale and proportions—a Harley-Davidson Fat Boy motorcycle.

    4h 1m
    Appropriate for all
     
    Viewers:

  • view course page for Game Art: Environment Kit Design

    Game Art: Environment Kit Design

    with Christian Bradley

    Learn how to use 3ds Max to make kits of scalable, modular assets and textures for your 3D games.

    2h 38m
    Appropriate for all
     
    Viewers:

  • view course page for Unreal: Learn Lighting

    Unreal: Learn Lighting

    with Tom Sirdevan

    Create realistic, physically based lighting for 2D and 3D games with Unreal Engine 4.

    1h 32m
    Intermediate
     
    Viewers:

  • view course page for Traditional 2D Animation in Harmony

    Learn how to draw and animate a simple gesture in Toon Boom Harmony. Animator and cartoonist Dermot O'Connor shows you how to draw lines, create extremes and in-betweens, use a virtual light table, make timing charts, test poses, color the animation, and more.

    27m 7s
    Appropriate for all
     
    Viewers:

  • view course page for Blender: Interior Environments for Games

  • view course page for VUE: Animating a Landscape

    VUE: Animating a Landscape

    with Aaron F. Ross

    Learn how to create an animated, digital landscape, achieving photorealistic nature effects, using VUE. Aaron F. Ross demonstrates modeling natural objects and materials, creating specific lighting conditions, keyframing, rendering the animation, and more.

    2h 3m
    Intermediate
     
    Viewers:

  • view course page for Unity 5.4: New Features

    Find out what's new in Unity 5.4, the latest version of the powerful and ever-evolving game development platform.

    1h 11m
    Intermediate
     
    Viewers:

  • view course page for Projection Mapping Union Station's History

    Be inspired by watching a short documentary. Quixotic, a Kansas City–based design team, explain the technical challenges and design choices behind their Union Station projection mapping project.

    14m 5s
    Appropriate for all
     
    Viewers:

  • view course page for Using Vray RT in Production Rendering

    Find out how to use V-Ray RT in 3ds Max as a bona fide production renderer, even in a compositing-based pipeline with After Effects.

    3h 23m
    Intermediate
     
    Viewers:

  • view course page for Substance Painter: Petrol Pump Game Asset

    Learn how to texture an existing 3D model of a petrol pump using Substance Painter, and create and apply materials like metal, rubber, plastic, and glass.

    1h 32m
    Appropriate for all
     
    Viewers:

  • view course page for After Effects Motion Graphics: Creating Fire and Brimstone Type Animation

  • view course page for Up and Running with Substance Designer

    Get started with Substance Designer, the node-based texturing tool for creating high-quality, procedural textures and materials.

    2h 59m
    Intermediate
     
    Viewers:

  • view course page for Realtime Motion Graphics with Unreal Engine 4

    Speed up your motion graphics workflow by taking advantage of the real-time processing power of Unreal Engine 4. Find out how to take static and animated geometry from Maya and C4D and render it in Unreal.

    4h 17m
    Intermediate
     
    Viewers:

  • view course page for Story and Character Development for Animation

    Learn the secrets of developing great characters and telling stories for animation. Animators Andrew Gordon and Nate Stanton recreate the story process for us.

    15m 4s
    Appropriate for all
     
    Viewers:

  • view course page for 3ds Max 2017 Essential Training

    Learn everything you need to know to use 3ds Max 2017 to create professional 3D models, animations, and motion graphics. This essential training course covers spline and polygonal modeling, as well as texturing, lighting, and rendering.

    9h 48m
    Appropriate for all
     
    Viewers:

  • view course page for Maya 2016 Extension 2 New Features

    Find out how to use the new features in Maya 2016 Extension 2, including the Content Browser, MASH networks, Quick Rig, the Pose Editor, Light Editor, and Render Setup dialog.

    1h 24m
    Intermediate
     
    Viewers:

  • view course page for Maya: Render Setup System

    Maya: Render Setup System

    with George Maestri

    Maya's new Render Setup dialog provides everything you need to manage multiple renders within a single window. Learn how to use Render Setup and the Light Editor—included in Maya 2016 Extension 2—to create faster, more dynamic renders.

    47m 18s
    Intermediate
     
    Viewers:

  • view course page for 3ds Max 2017 New Features

    3ds Max 2017 New Features

    with Aaron F. Ross

    Discover what's new in 3ds Max 2017. Get a review of the best new features, including the ART renderer, TextPlus, and Curve Editor keyframe tools.

    2h 19m
    Intermediate
     
    Viewers:

  • view course page for Maya: Motion Graphics Workflow with MASH

    Learn how to incorporate the powerful MASH procedural animation tools—included with the Maya 2016 Extension 2—into your Maya workflow and build more dynamic motion graphics.

    3h 33m
    Appropriate for all
     
    Viewers:

  • view course page for Rhino: Learn Basic Jewelry Modeling

    Learn how to use Rhino 5 to model four different pieces of jewelry: a basic oval ring, a more complex engagement ring, a cabochon drop earring, and an enamel cuff. The final CAD drawings can be used to show clients and craftsmen, or refined for 3D printing.

    2h 39m
    Intermediate
     
    Viewers:

  • view course page for 2D Animation: Character & Attitude Walk Cycles

  • view course page for Rhino: Introduction to T-Splines

    Learn how to create 3D models of complex organic shapes with T-Splines, the Autodesk plugin for Rhino.

    4h 6m
    Intermediate
     
    Viewers:

  • view course page for PBR Materials with Blender & Quixel

    Learn how to create photorealistic game-based materials using physically based rendering (PBR) techniques in Blender and Quixel.

    2h 21m
    Intermediate
     
    Viewers:

  • view course page for Alison Mann: Animation Talent Scout

    In this interview, Paramount Animation recruiter Alison Mann explains what she looks for when hiring artists and animators. Learn what makes a portfolio stand out to employers and how to use social media to promote your work.

    22m 1s
    Appropriate for all
     
    Viewers:

  • view course page for 2D Animation: Walk Cycles Basics

    Learn how to create a walk cycle for 2D animation. This tutorial is appropriate for all levels of animators, using any software.

    57m 36s
    Appropriate for all
     
    Viewers:

  • view course page for Blender: Game Asset Textures

    Learn how to texture game assets—or any other 3D models—in Blender, the open-source 3D rendering software.

    43m 25s
    Intermediate
     
    Viewers:

  • view course page for Bob Nicoll: Training The Creative Professional

    Bob Nicoll, artist, professional educator, and leader of training programs at Electronic Arts and Blizzard, talks about talent, job seeking, and ongoing education in the film and gaming industries.

    24m 48s
    Appropriate for all
     
    Viewers:

  • view course page for Rémi Arnaud: Chief Software Architect

    In this SIGGRAPH interview, Rémi Arnaud, chief software architect at Starbreeze, talks about the history and future of virtual reality and provides career advice for job seekers who want to break into gaming and real-time graphics.

    28m 47s
    Appropriate for all
     
    Viewers:

  • view course page for ZBrush: Learn to Sculpt Cloth

    Learn how to use cutting-edge tools in ZBrush to create realistic clothing for your digital characters.

    2h 8m
    Appropriate for all
     
    Viewers:

  • view course page for V-Ray 3.0 for 3ds Max Essential Training

    Master features of the V-Ray 3.0 rendering engine and learn how to extend the range of 3ds Max with V-Ray's state-of-the-art tools, such as progressive sampling, skin and hair shaders, and stereoscopic 3D rendering.

    5h 0m
    Intermediate
     
    Viewers:

  • view course page for Darin McGowan: The Storyboard Artist's Life

    Darin McGowan, a storyboard artist for shows such as The Wild Thornberrys, The Loud House, and Futurama, offers insights into the storyboard artist's life.

    26m 8s
    Appropriate for all
     
    Viewers:

  • view course page for Sharon Ross: Character Designer for 2D Animation

    Get insights from a real character designer. In this interview, Sharon Ross explains how she went from art student to illustrator to character designer for Family Guy.

    10m 56s
    Appropriate for all
     
    Viewers:

  • view course page for Blender: Game Asset Sculpting

    Learn how to use Blender's Multiresolution modifier and sculpting tools to create high-poly texture maps for 3D game assets.

    1h 41m
    Intermediate
     
    Viewers:

  • view course page for Animating Charts and Graphs in CINEMA 4D

    Learn how to create animated charts and graphs with CINEMA 4D, and use spreadsheet data to drive C4D motion graphics.

    2h 23m
    Intermediate
     
    Viewers:

  • view course page for Substance Designer: Painted Metal

    A start-to-finish project that results in a fully procedural "painted metal" material in Substance Designer.

    1h 5m
    Intermediate
     
    Viewers:

  • view course page for Artists and Their Work: Conversations about Mograph, VFX, and Digital Art

  • view course page for Houdini Engine for CINEMA 4D and Maya

    Scott Pagano shows how to use Houdini digital assets in CINEMA 4D and Maya with the Houdini Engine plugin.

    1h 12m
    Intermediate
     
    Viewers:

  • view course page for Blender: Creating a Finished Character Animation

    Learn how to sketch, animate, and render a character in Blender, and create a fully rendered animation with dialog and complex facial movements.

    1h 29m
    Appropriate for all
     
    Viewers:

  • view course page for Up and Running with Plant Factory

    Learn how to model plants and trees with PlantFactory, the 3D plant modeling, animation, and rendering software.

    3h 32m
    Intermediate
     
    Viewers:

  • view course page for Rigging Mechanical Objects in Maya

    Learn techniques for rigging mechanical objects, machines, and other inanimate objects in Maya.

    1h 27m
    Intermediate
     
    Viewers:

  • view course page for Lindsey Pollard: Supervising Animation Director

    In this interview, Lindsey Pollard, animation director for shows such as The Simpsons and Sanjay and Craig, talks about her career and offers advice for aspiring animators.

    23m 30s
    Appropriate for all
     
    Viewers:

  • view course page for Animating Cartoon Characters in Maya

    Teaches simple steps to creating exaggerated cartoon animation in Maya, using principles such as squash and stretch, exaggeration, follow-through, and overlapping action.

    2h 17m
    Intermediate
     
    Viewers:

  • view course page for Game Asset Creation: Stylized Wooden Crate

    Learn how to use 3ds Max to model and texture a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasure, or be triggered to explode in a real-time game engine such as Unreal Engine 4.

    2h 17m
    Intermediate
     
    Viewers:

  • view course page for Logo Animation and Compositing with CINEMA 4D and After Effects

  • view course page for Chris Landreth: Oscar-Winning Animation Director

“IThis is a wonderful resource for me which I use almost daily in my personal education.” —Virginia M.
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