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Learn techniques for rigging mechanical objects, machines, and other inanimate objects in Maya.
Teaches simple steps to creating exaggerated cartoon animation in Maya, using principles such as squash and stretch, exaggeration, follow-through, and overlapping action.
Add squash and stretch to a rig in Maya, using techniques specific to cartoon characters: stretchy joints, IK/FK switching, and facial rigging.
Make your animations "look" right by creating smooth motion, with these software-agnostic tricks from animation expert George Maestri.
Learn how to use Maya to model a simple cartoon character that can be later rigged and animated in the program of your choice.
An approachable and concise introduction to MotionBuilder, Autodesk's motion-editing software
Learn how to convey emotion through facial expression, and animate dialogue, with these fundamental animation principles.
Learn how to rig your 3D characters for realistic motion and animation with 3ds Max.
Learn how to create walk, run, and skip animations that give your character style and subtly move the story along.
Learn the skills all beginning animators need to know to bring their characters to life, including posing to the camera, animating from pose to pose, the basics of walking, and dialogue.
Focuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Employs the basic principles of animation to bring to life simple 3D characters.
Provides a basic introduction to rigging theory, plus details of how to create professional 3D characters in Maya.
Create and animate highly controllable characters using After Effects.
Shows how to animate 3D characters in Maya utilizing the basic principles of animation.
Teaches universal principles of animation, as well as how to use After Effects and Flash to apply all the tricks of the trade.
Follows the creation of a short animated film, from storyboard through final output, using After Effects CS3.
An overview of rigging, character geometry, and topology, plus details of how to create professional 3D characters in Maya.
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