Learn how game artists work with software like Photoshop and ZBrush to create assets used in real-world games, while you sculpt a unique environment of your very own.
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Learn current industry techniques for creating digital matte painting for features films, from DreamWorks artist Danny Janevski.
Get the essential training you need to create high-quality 3D models and animations in Maya 2017. Learn core Maya skills such as modeling, texturing, rendering, and animation.
Learn modeling, texturing, and rendering techniques to produce compelling 3D content for virtual reality games and simulations with Maya, Unity, and Unreal.
Find out how to use the new features in Maya 2016 Extension 2, including the Content Browser, MASH networks, Quick Rig, the Pose Editor, Light Editor, and Render Setup dialog.
Learn the basics of Maya LT 2016, a 3D modeling and animation tool built especially for game makers.
Find out what's new and improved in Maya 2016, including new transform, sculpting, and brush tools and the redesigned HyperShade editor.
Learn how to use Maya to model a simple cartoon character that can be later rigged and animated in the program of your choice.
Render product shots in their best light with Maya and After Effects.
Model and render a fully realized Formula 1 steering wheel from an initial product concept sketch.
A collection of over 40 tips and tricks will help you work smarter, not harder, and build more sophisticated models in Maya.
Introduces the major improvements to Maya 2014, including the new Modeling Toolkit and Paint Effects.
Prepare your models in Maya and then send them for 3D printing on Shapeways, an online service that ships reproductions straight to your door.
Model a fully detailed Shelby Cobra automobile using both polygon and NURBS techniques.
Explore the world of modeling and texturing game props and assets, from tools to furniture, in Autodesk Maya.
A practical guide to constructing 3D buildings that can be used to populate video game environments
Provides a thorough introduction to the NURBS modeling toolkit, a foundational aspect of 3D modeling.
Delves into the theory behind popular polygonal modeling techniques in Maya, then walks through the basic process of creating objects, modifying them, and working with subdivision surfaces.
Introduces the skills needed to create photorealistic 3D creatures for film, video, and game production.
Create characters for video games or real-time rendered applications with Maya.
Shows how to create realistic landscapes, atmospheres, and natural light effects in Maya 2011.
Demonstrates how to create professional, realistic 3D characters from scratch in Maya 2011.
“I have yet to find a course that I didn't find useful, well organized, and informative. And it's always at my fingertips.” —Leslie M.
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