Get the essential training you need to create high-quality 3D models and animations in Maya 2017. Learn core Maya skills such as modeling, texturing, rendering, and animation.
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Learn modeling, texturing, and rendering techniques to produce compelling 3D content for virtual reality games and simulations with Maya, Unity, and Unreal.
Learn how to replicate man-made machined parts in Blender and build up a complex object with proper scale and proportions—a Harley-Davidson Fat Boy motorcycle.
Learn how to use 3ds Max to make kits of scalable, modular assets and textures for your 3D games.
Learn the best workflow for building clean, optimized, and reusable environments for games in Blender.
Find out how to use the new features in Maya 2016 Extension 2, including the Content Browser, MASH networks, Quick Rig, the Pose Editor, Light Editor, and Render Setup dialog.
Learn how to create 3D models of complex organic shapes with T-Splines, the Autodesk plugin for Rhino.
Learn how to create photorealistic game-based materials using physically based rendering (PBR) techniques in Blender and Quixel.
Learn how to texture game assets—or any other 3D models—in Blender, the open-source 3D rendering software.
Learn how to use cutting-edge tools in ZBrush to create realistic clothing for your digital characters.
Learn how to use Blender's Multiresolution modifier and sculpting tools to create high-poly texture maps for 3D game assets.
Learn how to model plants and trees with PlantFactory, the 3D plant modeling, animation, and rendering software.
Learn how to use 3ds Max to model and texture a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasure, or be triggered to explode in a real-time game engine such as Unreal Engine 4.
Bring your logos to life with this quick start guide for animating and compositing a logo design in CINEMA 4D and After Effects.
Learn MARI, the powerful texture painting software used for 3D painting, photo editing, and more.
Watch Rayce Bird, a special effects makeup artist, reveal the process behind his "monstrous" latex masks and walk through a demo for fans at Comic-Con.
Learn how to design furniture, both full-scale pieces and assets for game engines such as Unity, with Rhino 3D. This course covers the history of furniture design, Rhino modeling techniques, and methods for exporting your furniture design for rendering, 3D printing, or game development.
Learn how to model and texture a game environment—such as a detailed city scene—in Blender, the free 3D modeling tool popular among game designers and animators.
Create photorealistic animated environments in VUE.
Take these tutorials on automotive surfacing and learn how to create a production-ready model of a Formula 1 racing wheel with Class A surfaces in Alias.
Learn the basics of Maya LT 2016, a 3D modeling and animation tool built especially for game makers.
Turn your 3D scans into personalized, custom products with Tinkercad, a free and easy-to-use 3D modeling program.
Bring creatures from the depths of your imagination to life with ZBrush and Photoshop, in these tutorials from concept artist and Face Off champion Rayce Bird.
Find out what's new and improved in Maya 2016, including new transform, sculpting, and brush tools and the redesigned HyperShade editor.
Learn how to use Blender to model, texture, and render realistic interior scenes for animation and architectural visualizations.
Learn how to use Maya to model a simple cartoon character that can be later rigged and animated in the program of your choice.
Find out how teacher Mike Hathorn is helping students transform from tech consumers to tech creators with a curriculum based on 3D modeling and printing.
Learn how to model the front triangle section of a bicycle frame in this fast-paced, advanced-level SOLIDWORKS tutorial.
Learn to master a wide variety of AutoCAD's 3D modeling tools while modeling a complex spiral staircase.
Learn how to sculpt engaging 3D human portraits with ZBrush and these tutorials from digital artist Ryan Kittleson.
CG artist and environmental designer David Lesperance explains how he creates the rich, lifelike backdrops for popular games like World of Warcraft, Halo, Diablo, and StarCraft.
Take your drawings from 2D to 3D with AutoCAD. Learn to model a building, complete with doors, windows, a staircase, a roof, and surrounding terrain, with AutoCAD 2015.
Find out how to model an iconic car—the Aston Marton DB5—in the free 3D modeling application Blender.
Practice your SOLIDWORKS design skills in this project-based course on modeling motorcycle engine parts.
Learn how to create realistic product renderings for print and video advertising with CINEMA 4D.
Get your models ready for 3D printing with ZBrush. Learn how to size objects correctly, save on material costs, and make sure colors print true.
Render product shots in their best light with Maya and After Effects.
Present product renderings in their best light with 3ds Max and After Effects.
Learn how to prepare and print your 3D models with Photoshop.
Model and render a fully realized Formula 1 steering wheel from an initial product concept sketch.
Learn how character artist Dan Roarty creates his hyperrealistic 3D portraits with tools like Maya, Mudbox, Knald, and Photoshop.
Make construction models that work for everyone on your team. Learn how to use Revit's parts, assemblies, and displacement views to break your model down and add detail and refinement.
Learn the basics of what 3D printing is and how you can use it to create amazing objects, from prototypes to working tools.
Take a reference photograph and create a model from its shapes and pieces with the primitive and spline modeling tools in CINEMA 4D and C4D Lite.
Use CINEMA 4D's sculpting tools to sculpt the head of an old man and paint a great-looking texture map with BodyPaint.
Learn how to model realistic 3D characters with the powerful and flexible modeling toolset in CINEMA 4D.
Learn how to model a female android that bridges the divide between man (or woman) and machine with ZBrush's powerful modeling and sculpting tools.
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Reviews the most exciting new features in C4D R15, including rendering improvements, kerning controls, beveling, and changes to the sculpting engine.
Chris Korn, character designer at FUSE Animation, explains how he brings his creatures to life with CINEMA 4D and Zbrush.
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