Learn how to control and eliminate color bleed (aka indirect diffuse illumination) in your 3ds Max and mental ray renders.
- 3D + Animation
- Rendering (9)
- Materials (4)
- Visual Effects (4)
- CAD (3)
- Architecture (2)
- Lighting (2)
- Particles + Dynamics (2)
- Textures (2)
- Autodesk (8)
- 3ds Max (7)
- Chaos Group (5)
- V-Ray (5)
- Blender (1)
- Iray (1)
- Maya (1)
- Nvidia (1)
- SketchUp (1)
- Trimble (1)
- Closed captioning
Create more professional renders in Blender using V-Ray 3.0, the fast and flexible lighting and rendering plugin.
Find out how to use V-Ray RT in 3ds Max as a bona fide production renderer, even in a compositing-based pipeline with After Effects.
Master features of the V-Ray 3.0 rendering engine and learn how to extend the range of 3ds Max with V-Ray's state-of-the-art tools, such as progressive sampling, skin and hair shaders, and stereoscopic 3D rendering.
Learn how to add naturalistic lighting, additional cameras, reflections, and diffuse materials to your SketchUp models with V-Ray.
Introduces the basic and not-so-basic features of mental ray, the production-proven renderer of choice for 3D artists and Maya users.
Introduces the basic and not-so-basic features of mental ray, the production-proven renderer of choice for many 3ds Max users.
Start creating great looking particle animations for rain, smoke, fire, and more with Particle Flow in 3ds Max.
Introduces the viewer to the complete range of options available in the 3ds Max MassFX (also known as PhysX) toolset.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of Maya with its state-of-the-art tools.
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