Learn modeling, texturing, and rendering techniques to produce compelling 3D content for virtual reality games and simulations with Maya, Unity, and Unreal.
- Autodesk (12)
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- Substance Painter (2)
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- epic (1)
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- Robert McNeel & Associates (1)
- The Foundry (1)
- Tinkercad (1)
- Toon Boom (1)
- TurbulenceFD (1)
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- Unreal Engine (1)
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- X-Particles (1)
- 3D + Animation
- Animation (24)
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- Character Animation (14)
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- Drawing (5)
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- Start to Finish (5)
- Motion Graphics (4)
- Product Design (4)
- 3D Printing (3)
- Creative Inspirations (3)
- Game Design (3)
- Illustration (3)
- Particles + Dynamics (3)
- Previsualization (3)
- Digital Painting (2)
- Games (2)
- Prototyping (2)
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- Closed captioning
Learn tips on how to optimize using ZBrush. Ryan Kittleson explains how to use 3D form modes, hot keys, custom layouts, grids, stamp brushes, and more.
Learn how to replicate man-made machined parts in Blender and build up a complex object with proper scale and proportions—a Harley-Davidson Fat Boy motorcycle.
Learn how to use 3ds Max to make kits of scalable, modular assets and textures for your 3D games.
Learn how to draw and animate a simple gesture in Toon Boom Harmony. Animator and cartoonist Dermot O'Connor shows you how to draw lines, create extremes and in-betweens, use a virtual light table, make timing charts, test poses, color the animation, and more.
Be inspired by watching a short documentary. Quixotic, a Kansas City–based design team, explain the technical challenges and design choices behind their Union Station projection mapping project.
Learn how to texture an existing 3D model of a petrol pump using Substance Painter, and create and apply materials like metal, rubber, plastic, and glass.
Learn the secrets of developing great characters and telling stories for animation. Animators Andrew Gordon and Nate Stanton recreate the story process for us.
Learn everything you need to know to use 3ds Max 2017 to create professional 3D models, animations, and motion graphics. This essential training course covers spline and polygonal modeling, as well as texturing, lighting, and rendering.
Learn how to incorporate the powerful MASH procedural animation tools—included with the Maya 2016 Extension 2—into your Maya workflow and build more dynamic motion graphics.
Learn 2D animation techniques to express personality, body type, and attitude in a walk cycle, and turn walks into full-on runs.
In this interview, Paramount Animation recruiter Alison Mann explains what she looks for when hiring artists and animators. Learn what makes a portfolio stand out to employers and how to use social media to promote your work.
Keep your game design skills up to date. Learn the most current workflow for modeling an asset in 3ds Max, texturing it in Substance Painter, and importing the mesh and textures into the Unreal game engine.
Learn how to create a walk cycle for 2D animation. This tutorial is appropriate for all levels of animators, using any software.
Bob Nicoll, artist, professional educator, and leader of training programs at Electronic Arts and Blizzard, talks about talent, job seeking, and ongoing education in the film and gaming industries.
In this SIGGRAPH interview, Rémi Arnaud, chief software architect at Starbreeze, talks about the history and future of virtual reality and provides career advice for job seekers who want to break into gaming and real-time graphics.
Learn how to use cutting-edge tools in ZBrush to create realistic clothing for your digital characters.
Darin McGowan, a storyboard artist for shows such as The Wild Thornberrys, The Loud House, and Futurama, offers insights into the storyboard artist's life.
Get insights from a real character designer. In this interview, Sharon Ross explains how she went from art student to illustrator to character designer for Family Guy.
Learn to combine basic materials to create advanced material networks and use mental ray subsurface scattering (SSS) materials in Maya.
Rob Garrott interviews storyboard artists, animators, VFX artists, and other film-industry pros in this series of creative conversations.
Learn how to sketch, animate, and render a character in Blender, and create a fully rendered animation with dialog and complex facial movements.
In this interview, Lindsey Pollard, animation director for shows such as The Simpsons and Sanjay and Craig, talks about her career and offers advice for aspiring animators.
An interview with Chris Landreth, a pioneering animator and director of the Oscar-winning animated short Ryan.
Learn MARI, the powerful texture painting software used for 3D painting, photo editing, and more.
An interview with Carol Wyatt, background painter, color stylist, and color supervisor for animated shows such as Rick and Morty and HBO's Animals.
Watch Rayce Bird, a special effects makeup artist, reveal the process behind his "monstrous" latex masks and walk through a demo for fans at Comic-Con.
Get started with X-Particles, the CINEMA 4D plugin that allows artists to create finely rendered fluid simulations, dynamics, and collisions quickly and easily.
3D animator and maker Kim Lee discusses how he combines digital and physical production methods for maximum flexibility and creativity.
Migrate your animation workflow from Flash to Toon Boom Harmony. Learn about Flash tools and their Toon Boom equivalents and how to complete common drawing and animation tasks in Toon Boom Harmony.
An interview with production designer Alex McDowell about his work on films such as Minority Report, his World Building Institute at USC, and his thoughts on the future of media and narrative.
Concept artist and teacher Anthony Jones tells us what he's been working on, where he's finding inspiration, and how he sees the big trends in 3D and virtual reality developing over the next few years.
An in-depth interview with Sebastien Deguy, founder of Allegorithmic, the company behind creative 3D texturing tools such as Substance Designer and Substance Painter.
Learn the basics of Maya LT 2016, a 3D modeling and animation tool built especially for game makers.
Learn how to take your design presentations to the next level by animating them with motion, using Rhino and the V-Ray and Bongo plugins.
Learn how to use new polygroup controls within ZRemesher to get good edge flow with less hassle.
Learn how to use CINEMA 4D to sculpt and retopologize a lightweight, hard-surface model for complex scenes and animation.
Find out how teacher Mike Hathorn is helping students transform from tech consumers to tech creators with a curriculum based on 3D modeling and printing.
Integrate Autodesk 3ds Max and Maya to leverage their powers and make seamless transitions between the applications.
CG artist and environmental designer David Lesperance explains how he creates the rich, lifelike backdrops for popular games like World of Warcraft, Halo, Diablo, and StarCraft.
VFX artist Ben Watts show how to use TurbulenceFD, an incredibly powerful fluid simulator that plugs right into CINEMA 4D, to create realistic smoke, fire, and explosion effects.
Learn how to set up and direct Bullet simulations for collisions, breakage, and simple cloth effects.
Learn to create stereoscopic 3D environments in Maya.
Learn how to use Unity's advanced features like scripting, custom GUI elements, prefab customization, networking, and code optimization.
Learn how to create replacements parts for household appliances, furniture, and more with Tinkercad and a desktop 3D printer.
Learn how to replicate three unique lighting setups for the inside of any building in 3ds Max, including daylight, dusk, and night shots.
Scott Pagano, head of LA design studio Neither-Field, walks us through the motion-based, viral music videos he designed for the electronic music trio the M Machine.
Learn how character artist Dan Roarty creates his hyperrealistic 3D portraits with tools like Maya, Mudbox, Knald, and Photoshop.
The founders of Tiny Inventions explain how their (tiny) two-person animation studio evolved and share the process behind their film Between Times.
Learn the basics of what 3D printing is and how you can use it to create amazing objects, from prototypes to working tools.
“I’m learning stuff that I wouldn't necessarily have even considered before, due to time and cost. You guys rule.” —Nate M.
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