Learn to model a production-ready 3D character with topology that deforms properly when it is animated, using Blender.
Introduces the skills needed to create photorealistic 3D creatures for film, video, and game production.
Design and build a 3D human character that can be used for feature film, broadcast, and games.
Demonstrates how to create professional, realistic 3D characters from scratch in Maya 2011.
“You've got my back. When a customer expects me to know something, I know where I can find it fast and get a clear, simple explanation.” —Richard R.
more from our members »