Learn how to replicate man-made machined parts in Blender and build up a complex object with proper scale and proportions—a Harley-Davidson Fat Boy motorcycle.
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Learn how to use 3ds Max to make kits of scalable, modular assets and textures for your 3D games.
Learn how to texture an existing 3D model of a petrol pump using Substance Painter, and create and apply materials like metal, rubber, plastic, and glass.
Learn CINEMA 4D R17. From polygonal and spline modeling to lighting, rendering, and shading, this series of CINEMA 4D tutorials will get you up to speed quickly so that you can make great looking 3D graphics and animations with ease.
Learn how to use cutting-edge tools in ZBrush to create realistic clothing for your digital characters.
Get up and running with CINEMA 4D R17 in just one hour.
Learn MARI, the powerful texture painting software used for 3D painting, photo editing, and more.
Create a game character with Blender's free 3D toolset, while you build your modeling, sculpting, and texturing skills.
Artists: Get everything you need to get the most out Mudbox, including its sculpting, texture painting, and concept visualization tools.
Covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export models and texture maps to other programs for use in games, film, fine art, or 3D printing.
Get a simple seven-step overview of the 3D animation pipeline in this introduction for new 3D artists and animators.
Learn how character artist Dan Roarty creates his hyperrealistic 3D portraits with tools like Maya, Mudbox, Knald, and Photoshop.
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Get introduced to MODO 701 and learn how to create 3D models, textures, lights, and renders.
Walks through the new functionality and utilities in 3ds Max 2014 that make creating 3D models and animations easier and faster than ever.
Covers all the key aspects of V-Ray, the powerful rendering plug-in for Maya.
Introduces particles (used to simulate effects like snow, sparks, fog, or fire) and dynamics (which allow you to define how objects interact with their environment).
Shows how to lend 3D objects color, transparency, and life with materials, textures, and lights.
Introduces the CINEMA environment and illustrates the importance of the object hierarchy.
Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of Maya with its state-of-the-art tools.
Walks through the process of understanding the MODO workflow while learning to create 3D models and animations.
Presents the concepts behind digital sculpting, shows how to produce images using the ZBrush tool set, and demonstrates the Digital Clay and Sculpting brushes.
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