Gestures make animated characters more interesting and believable. Veteran Pixar animator Andrew Gordon shows how to use reference material and simple animation principles to create more expressive gestures.
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Get a new 2D animation tip every Tuesday. Learn the tricks professional animators use to save time and create more compelling characters.
Learn tips on how to optimize using ZBrush. Ryan Kittleson explains how to use 3D form modes, hot keys, custom layouts, grids, stamp brushes, and more.
Get started in storyboard animation. Learn storyboarding techniques for illustrating action, angles, shot composition, character, and drama.
Learn how to draw and animate a simple gesture in Toon Boom Harmony. Animator and cartoonist Dermot O'Connor shows you how to draw lines, create extremes and in-betweens, use a virtual light table, make timing charts, test poses, color the animation, and more.
Learn the secrets of developing great characters and telling stories for animation. Animators Andrew Gordon and Nate Stanton recreate the story process for us.
Learn everything you need to know to use 3ds Max 2017 to create professional 3D models, animations, and motion graphics. This essential training course covers spline and polygonal modeling, as well as texturing, lighting, and rendering.
Learn how to incorporate the powerful MASH procedural animation tools—included with the Maya 2016 Extension 2—into your Maya workflow and build more dynamic motion graphics.
Learn 2D animation techniques to express personality, body type, and attitude in a walk cycle, and turn walks into full-on runs.
In this interview, Paramount Animation recruiter Alison Mann explains what she looks for when hiring artists and animators. Learn what makes a portfolio stand out to employers and how to use social media to promote your work.
Learn how to create a walk cycle for 2D animation. This tutorial is appropriate for all levels of animators, using any software.
Darin McGowan, a storyboard artist for shows such as The Wild Thornberrys, The Loud House, and Futurama, offers insights into the storyboard artist's life.
Learn how to sketch, animate, and render a character in Blender, and create a fully rendered animation with dialog and complex facial movements.
In this interview, Lindsey Pollard, animation director for shows such as The Simpsons and Sanjay and Craig, talks about her career and offers advice for aspiring animators.
An interview with Chris Landreth, a pioneering animator and director of the Oscar-winning animated short Ryan.
An interview with Carol Wyatt, background painter, color stylist, and color supervisor for animated shows such as Rick and Morty and HBO's Animals.
3D animator and maker Kim Lee discusses how he combines digital and physical production methods for maximum flexibility and creativity.
Migrate your animation workflow from Flash to Toon Boom Harmony. Learn about Flash tools and their Toon Boom equivalents and how to complete common drawing and animation tasks in Toon Boom Harmony.
Concept artist and teacher Anthony Jones tells us what he's been working on, where he's finding inspiration, and how he sees the big trends in 3D and virtual reality developing over the next few years.
Learn the basics of Maya LT 2016, a 3D modeling and animation tool built especially for game makers.
Scott Pagano, head of LA design studio Neither-Field, walks us through the motion-based, viral music videos he designed for the electronic music trio the M Machine.
The founders of Tiny Inventions explain how their (tiny) two-person animation studio evolved and share the process behind their film Between Times.
Mexopolis has blended Mexican popular culture with digital animation to create characters and stories that dazzle the eye and strike universal truths in the heart.
Learn how Renegade Animation has pioneered digital 2D paperless animation with a unique all-Flash workflow—and a bunch of really great cartoons!
“My biggest problem is figuring out what I want to watch next. Just when I think I'm all set, I find something ELSE that is fascinating.” —John O.
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