Learn how to use 3ds Max to make kits of scalable, modular assets and textures for your 3D games.
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Keep your game design skills up to date. Learn the most current workflow for modeling an asset in 3ds Max, texturing it in Substance Painter, and importing the mesh and textures into the Unreal game engine.
Master features of the V-Ray 3.0 rendering engine and learn how to extend the range of 3ds Max with V-Ray's state-of-the-art tools, such as progressive sampling, skin and hair shaders, and stereoscopic 3D rendering.
These case studies show how to create four distinct and highly realistic textures, apply your own variations, and link your custom textures to materials in Maya.
Learn how to build asphalt shingles in a variety of bond patterns with Photoshop and Illustrator.
Learn how to master the UVW mapping tools in 3ds Max and map 2D textures to complex 3D objects.
Learn how to use Photoshop to create a custom slate texture that's great for modeling building interiors (floors) and exteriors (roofs).
Create a realistic wood texture, complete with grain, knots, and whorls, with Photoshop, and apply it to a scene in 3ds Max.
Learn to draw metal textures from scratch with Photoshop and Illustrator, and link them to materials in 3ds Max.
Learn to design and model a city from almost any era, with Illustrator (or any other vector drawing program) and 3ds Max.
Learn how to light and render the exterior of a building with 3ds Max, and composite the final scene in Nuke and After Effects.
Learn how to replicate three unique lighting setups for the inside of any building in 3ds Max, including daylight, dusk, and night shots.
Walks through the new functionality and utilities in 3ds Max 2014 that make creating 3D models and animations easier and faster than ever.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools.
An in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max 2010.
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