Learn how to texture an existing 3D model of a petrol pump using Substance Painter, and create and apply materials like metal, rubber, plastic, and glass.
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Get started with Substance Designer, the node-based texturing tool for creating high-quality, procedural textures and materials.
A start-to-finish project that results in a fully procedural "painted metal" material in Substance Designer.
Learn how to use 3ds Max to model and texture a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasure, or be triggered to explode in a real-time game engine such as Unreal Engine 4.
Learn how to use the extensive range of tools in 3ds Max to render out elements for compositing in After Effects.
Learn how to master the UVW mapping tools in 3ds Max and map 2D textures to complex 3D objects.
Learn how to simulate cloth, control its appearance, and make it interact realistically with other objects in your scene, using Blender.
Create realistic garments and fabrics, from T-shirts to tablecloths, with the Cloth system in 3ds Max.
Meet the family of rigid body simulation tools available in Blender and learn how to create realistic 3D movement and collisions.
Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) toolset for 3ds Max, which offers quick preset character rigs as well as custom tools for creating a rig from scratch.
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