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- [Darren] Hi, I'm Darrin Lile,

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a Blender Foundation Certified Trainer, and welcome to

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"Scene Creation with Blender and Substance Painter."

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In this course, we will use Blender's modeling tools

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to create the rooms of this coworking space,

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creating the walls doors and window frames.

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We will then model the furniture and appliances using

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Blender's hard surface modeling tools and modifiers.

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And you'll also learn how to UV map your objects,

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making sure to avoid stretching and unwanted seams.

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When the modeling is complete,

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you'll learn how to prepare those models

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for export creating a color ID map,

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and using the FBX file format.

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We'll then bring the files into Substance Painter,

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bake the texture maps and apply realistic textures,

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and materials to our models.

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You'll learn how to create an export template

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specifically for use with Blender,

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which will allow you to export color, normal,

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metallic and roughness maps,

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as well as emissive and opacity maps,

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that can be used in Blender.

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In the end, we will light and render the scene

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using both Blender's Cycle's engine,

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as well as the new Eevee renderer.

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You'll see the differences

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and the benefits of each render engine.

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So if you're interested in creating a scene,

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that can be used for animation, architectural visualization,

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or even games, then check out this comprehensive course,

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"Scene Creation with Blender and Substance Painter.

