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- [Instructor] Greetings, and welcome to Unity-certified

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Associate Materials and Lighting.

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In this course, we'll explore the fundamentals

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of lighting, rendering, and post-processing

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inside Unity for creating games, simulations

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and other interactive content.

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My name is Alan Thorn, and I'll be your instructor

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as we move and explore Unity's amazing feature set.

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We'll see how to create materials,

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how to work with Unity's three major render pipelines,

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how to import and configure textures like normal maps,

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how to work with lights and shadows,

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and how to create post-processing effects

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to enhance the visual appeal of your scenes.

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This course also explores key concepts

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in lighting and optimization,

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such as global illumination, and how both light mapping

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and light probes can help you get amazing results.

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By the end of this course,

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you'll have established a solid foundation

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for creating interesting lighting

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and material setups inside Unity.

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So let's get started.

