1
00:00:00,005 --> 00:00:01,006
- [Roger] Virtual reality

2
00:00:01,006 --> 00:00:04,000
is truly an amazing realm to work in.

3
00:00:04,000 --> 00:00:06,005
If we look at the growth and innovation in the industry,

4
00:00:06,005 --> 00:00:08,001
over the last five years,

5
00:00:08,001 --> 00:00:09,008
there is no doubt in my mind

6
00:00:09,008 --> 00:00:12,005
that a VR device will be a common tool

7
00:00:12,005 --> 00:00:14,009
in both business, and the home.

8
00:00:14,009 --> 00:00:18,002
VR has been described as the next level in computing,

9
00:00:18,002 --> 00:00:20,004
and it's not hard to see why.

10
00:00:20,004 --> 00:00:22,004
It really is a new paradigm.

11
00:00:22,004 --> 00:00:25,001
But, with this new paradigm comes new challenges,

12
00:00:25,001 --> 00:00:26,009
and this is especially true,

13
00:00:26,009 --> 00:00:30,003
as we start to migrate our rectilinear user interfaces

14
00:00:30,003 --> 00:00:32,001
into the virtual world.

15
00:00:32,001 --> 00:00:35,005
If you are a UI designer, or a UI software engineer,

16
00:00:35,005 --> 00:00:37,009
looking to take the leap into VR,

17
00:00:37,009 --> 00:00:39,006
this is the course for you.

18
00:00:39,006 --> 00:00:41,009
Hi, my name is Roger Miller.

19
00:00:41,009 --> 00:00:44,004
I've been a software engineer for over 20 years,

20
00:00:44,004 --> 00:00:47,007
and I have over 10 years of Unity experience.

21
00:00:47,007 --> 00:00:51,006
This is Unity: Building VR User Interfaces.

22
00:00:51,006 --> 00:00:53,004
Join me, as we use Unity

23
00:00:53,004 --> 00:00:55,006
to explore the challenges and solutions

24
00:00:55,006 --> 00:00:58,005
of creating 2D UI for VR,

25
00:00:58,005 --> 00:00:59,008
on the Oculus Quest.

