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- [Joel] Whilst creating visualization projects

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can be an enjoyable experience, they can come

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with their fair share of challenges.

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By the end of a project though, the fact that we can see

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and experience spaces or environments

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that probably don't even exist yet

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definitely makes all of the hard work worthwhile.

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This process can be taken even further though

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when we start to talk about real-time visualizations

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as we can now give a user the ability to control

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or interact with that environment as well,

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making the whole experience feel more personal

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and more engaging than just watching a video

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or flicking through some still renders,

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although it perhaps should be noted that when working

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with real-time environments, we can actually

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have the best of both worlds.

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With this in mind then, we are for the duration

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of this course going to be looking at creating

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several opportunities inside our office space

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to add this extra immersion element to our projects.

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So we will see how we can interact

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with the computer monitors that we have in the office,

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turning them both on and off as well as getting them

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to display both video and sound

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when the user clicks on them.

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We will then see how we can add a switch to turn

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any user-selected light fixtures on and off in the scene,

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all the while making sure that the tool is flexible enough

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to be used with either just a single light

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or a whole batch of them, after which we will move on

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to building a swinging door that can change swing direction

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depending on which side of the door the user decides

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to interact with it from, meaning we can be confident

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that the client won't be getting accidentally stuck

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behind it and thus breaking the illusion of immersion.

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Finally, we will create a material that can be used

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to add an outline around each of these interactive actors

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in the scene so that as the user approaches them,

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well, they will know that they can be interacted with,

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this requiring the use of several material nodes in Unreal

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in order to pull the effect off.

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With lots of work to dig into then,

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we can get going and dive right in.

