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- [Instructor] Hi, my name is Richard Yacht,

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and I'm here to take you through

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this step-by-step real-world project in Modo,

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in which I'll show you how to model a shoe design

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from concept through to completion.

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In this course, I'll show you a unique approach

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to tackling this kind of project,

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which will separate out the prototyping stage,

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from the final production stage,

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allowing you to make all the required changes to the design,

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before committing to the final model.

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My approach is to create a low resolution prototype model,

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which can be submitted for feedback and approval.

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Once this prototype has been given the green light,

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you can then use it as a template

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over which you build your final model.

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This separation of the design stage

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from the final modeling stage

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will save you a huge amount of time.

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And all of the work that you put into the prototype,

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will help you to build the final production model.

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Once we get into the nitty-gritty of modeling,

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I'll demonstrate the best strategies

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for creating complex subdivision surface models.

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Having the prototype geometry available

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for retopology will be a huge time-saver,

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and will allow you to concentrate

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on the technical aspects of your model,

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now that the form is already designed.

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Modo has powerful surface constraint tools,

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which makes it an ideal model for this kind of geometry.

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Creating panels will be a breeze.

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You'll also learn

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how to harness Modo's work plane and falloffs,

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to effectively tackle challenging modeling problems.

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Duplicating repeated items is an essential skill

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in shoe design, and I'll show you how to do this

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in Modo with a minimum of fuss.

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And finally, you'll learn how to use

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Modo's excellent UV tools

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to create effective UV maps quickly and efficiently.

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So join me in Modo shoe modeling, on LinkedIn Learning.

