Refining the base anatomy


show more Refining the base anatomy provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Female Android in ZBrush show less
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Refining the base anatomy

As it is now our model is a very natural human form, and that's great for a lot of sculpting work. But we need to turn her into an android. As you can see she's got a lot of fleshy organic details that need to be removed so that she can look manufactured. In this video, I'll go over some ways of making her look less natural and more like she came off an assembly line. One easy thing you can do right off the start is to just smooth out all those organic details. So I'm just going to hold down Shift, and just smooth out anything that looks fleshy or sort of based on musculature or like skin or anything like that.

And we're actually not going to have ears, so I'm just going to shrink my brush size here. And just smooth out those ears. I just want to remove any sense of fleshy organic details. There's probably a little bit more I could do, but let's move on. Something else I want to do is stylize her pose a little bit. What I want to get is something a little bit more stylize...

Refining the base anatomy
Video duration: 4m 7s 4h 10m Intermediate

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Refining the base anatomy provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Female Android in ZBrush

Subject:
3D + Animation
Software:
ZBrush
Author:
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