How to Optimize Topology with ZRmesher in Zbrush


show more Optimizing topology with ZRemesher provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Female Android in ZBrush show less
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Optimizing topology with ZRemesher

Now that we've got the basic symmetrical pose created, we can see some problems. The topology of the original model, that is, the way that the polygons are arranged to form the surface, don't work very well in this new pose. You can see there's lots of nasty stretching going on in the shoulders, for example, and in the hips. Basically any place that got extreme posing done to it. This stretching is going to make it hard to sculpt, so we need to re-topologize the model so that the arrangement of polygons is more even. Let's see how to use ZRemesher to get this done.

So let's go to ZRemesher. It's in the Geometry palette. And go ahead and click on ZRemesher if it's not already open. You can do this with just a single button push, but let me talk about some settings first. One thing that you might want to do is make sure that Symmetry is turned on. So you can see I've got two dots here on my model. One for each symmetrical side of the model. If I hit x, that turns that off...

Optimizing topology with ZRemesher
Video duration: 7m 2s 4h 10m Intermediate

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Optimizing topology with ZRemesher provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Female Android in ZBrush

Subject:
3D + Animation
Software:
ZBrush
Author:
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