Join Ryan Kittleson for an in-depth discussion in this video Fitting panels inside of each other, part of Modeling a Female Android in ZBrush.
- View Offline
Now that we have separate sub-tools for each panel of the torso, we need to actually fit them inside of each other, so it looks like they're layered, rather than occupying the same space. So in this video, let's try out some masking and scaling tricks to make this happen. Let's start out by working on the first panel below the chest. So we could actually try to find it in here, or we can just Alt+Click on it. So let's go find that panel in the sub-tools. Okay, it looks like it's this one right here. Now, what we need to do is shrink the top part of this panel so it tucks in inside the chest piece.
One thing that's going to make this easier is if we turn on transparency mode. So go ahead and click this button down here underneath the poly frame. Now what I want to do is mask off part of this panel. So the next thing I want to do is mask off part of this panel that needs to get tucked in. So let's go to a special masking tool called mask lasso. I'm going to hit B, M for the masking, and let's come down to mask lasso, and this is just letting us know that we use this with the ctrl key, okay. I just want to hold down ctrl. And I'm just going to draw this lasso around the section that's going to be tucked in underneath, and we'll just finish this off.
It doesn't need to be terribly precise because we're going to blur this edge. So let's go into our masking sub-palate, and let's click on blur mask. We'll just click this a few times, actually several times. Get a really nice, soft, blurry edge on that. You know, there's a few different ways that we could shrink this down. In the past we've used the scale tool to resize things, but let's actually do it a different way. Let's go into the deformations sub-palette. Now I'm going to come down to Inflate.
And instead of inflating this up and out by putting in a positive number, let's put in a negative number. So I'm going to shrink this down to something like negative seven looks pretty good. Now let's go ahead and turn off the opacity. And actually one thing I need to do is hide one of my sub-tools. I need to hide the sub-tool that is the entire torso piece because I don't need that right now. Actually it looks like I can un-hide this one. Okay, so you can see that what we did is we shrunk this section that was unmasked, and now it tucks in underneath the chest piece.
Okay, let's repeat this for the next piece. I'm just going to Alt+Click on the next section that I need to work on. And then let's turn on the opacity, and I'm going to rotate my view and hold down Shift so it snaps to a perfect side view. And then hold down Ctrl and draw out this mask. It doesn't need to be super precise. And then just repeat the same steps. We go into masking, blur mask, blur this, I don't know, going to tap this about fifteen, twenty times. And now go into deformation. And inflate. I can just tap on this and type in negative seven so I get the exact same number.
Okay, looks good. Now I'm going to Alt + Click on the last piece here. And then do the same thing hold down Ctrl, draw this mask that pretty much roughly follows the same shape. And it looks like part of this was off the screen, so I just want to make sure it caught it. Okay, good, I got everything there. And then let's blur the mask again, about 15 times. Go to Deformation, and same thing, just tap on that and type in negative seven. Okay, let's turn off the opacity. Okay, looks great, all the pieces are tucking nicely inside each other. Okay, so while there are many different ways that you could achieve this same effect, I like to use masks and inflation becuase I can be very precise about how I apply the effect.
- Gathering reference materials
- Getting a base model
- Stylizing the android's body
- Exploring design concepts
- Making pivoting joints
- Creating precise mechanical shapes
- Adding thickness to panels with Panel Loops
- Making a foot with DynaMesh
- Making a tire with radial symmetry
- Reducing polygons with Decimation Master
- Preparing for rigging and posing
- Applying materials