ZBrushCore subtools are very powerful and they allow you to have very detailed sculpts. In this part of the tutorial, take a look at what subtools are, how to use them, and why they are so important.
- [Instructor] Okay, so here's where we left off…and this is what I got after I spent some more time…tweaking the shapes.…Of course, you've seen all the techniques and the tools…that we talked in the previous video.…So, a bit of masking and hiding elements…and then the Move brush to push things into place.…In this video, we're going to introduce subtools,…which is probably going to be the most powerful ally that…you can have when creating complex and detailed sculptures.…So, let's go ahead and expand the Subtool sub-palette,…under the Tool palette.…And this looks similar to a list of layers,…with a single layer which is our current mesh.…
However, these are not layers.…Subtools are separate measures or objects…that live within the same tool.…Let's try to understand this concept…with a more practical example.…You see that I have these indentations here on the head,…where the eyes of my creature are going to be.…So, what I want to do is have the eyes separate…as a different mesh, but also part of my tool.…That way I can manipulate them separately,…
This course was created by ZBrushGuides. We are honored to host this training in our library.
- Loading projects and templates
- Importing reference images
- Creating an armature
- Working with Adaptive Skin
- Using brushes
- Extracting mesh
- Using custom alphas
- Modeling with primitives
- Texturing with Polypaint
Skill Level Beginner
1. User Interface
2. Getting Started
3. Approaching Sculpting
4. Refining the Sculpture
Deformation palette2m 27s
6. Polypaint and Rendering
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