From the course: ZBrush: Product Prototyping Techniques

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ZModeler and dynamic subdivision

ZModeler and dynamic subdivision

From the course: ZBrush: Product Prototyping Techniques

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ZModeler and dynamic subdivision

- [Narrator] Now the Zmodeler is the box modeling tool in Zbrush. It is a tool that has a lot of functionality, and is very, very useful. But in all honesty the best way to learn about it, is to play around with the different options. But let me show you some of the basics so you can see what it can do. I'm going to turn poly frame on, so that you can see better what I'm doing. And I have these very simple cube here, that I'm going to turn into a very, very simple chair. Let's go ahead and select the similar brush from the brush thumbnail. And with this brush selected, you can hover over any face or an edge or a vertex, and you can hold the space bar to access all the options of this tool. Alternatively you can right click and access the same pop up menu. In this menu we have three things. We have a section for the actions, for target and for modifiers. The action is essentially what we want the tool to do. The target is what the action is going to be applied or how is it going to be…

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