- Using DynaMesh and Sculptris
- Using ZRemesher
- Working with primitives
- Making a base mesh
- Polishing a base
- Planing a 3D model
- Working with live Booleans
- Adjusting materials
- Applying textures to the form
- Setting up lighting for a rendering
- Rendering a 3D prototype using KeyShot
Skill Level Intermediate
- So you have an idea for a product. Perhaps you kept that napkin with the little sketch that you did at the cafe, or maybe you saw something that inspired you, and you just want to create your version of it. Well, if you just want to rapidly produce and showcase your idea, this is the course for you. We'll be putting some of the technicalities aside and focus on prototyping a concept to produce a captivating image that will help you to validate your idea. I'll walk you step by step through the process of producing a series of simple objects to warm up, and to get to know the tools, and then we will produce a full concept in ZBrush, from a rough sketch to a 3D render and presentation in KeyShot. My name is Pablo Munoz, and welcome to the prototyping and product design in ZBrush course. Grab your sketches, revisit your notes. If you've got an idea, this is the time where we're going to get it done. I'm really looking forward to see the designs that you come up with, so let's get started.
ZBrush 2018 Essential Trainingwith Ryan Kittleson5h 2m Beginner
ZBrush and SubD: Design for 3D Printing with SLAwith Jean Gorospe1h 57m Intermediate
1. Tools and Techniques: Overview
2. Minimal Design and Simple Geometry
3. Working with Organic Shapes and Multiple Objects
4. Intro to KeyShot 8
5. KeyShot Rendering
6. KeyShot Advanced Tips
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