- Setting up reference images
- Creating the basic body shape
- Making the facial shapes
- Refining the anatomy
- Modeling cartoon props
- Adding eyes and teeth
- Merging the body parts
- Retopologizing the model for posing
- Texturing and posing the model
Skill Level Intermediate
- [Ryan Kittleson] Have you ever wondered how they make those 3D characters in the animation of games? I'm Ryan Kittleson, and sculpting cartoon characters is my absolute favorite thing to do in Zbrush. I'm excited to be demonstrating how I go through the process of creating this fun beaver character as a 3D model. In this course I'll take you through the steps of bringing this design to life. We'll get into all the skills you need for sculpting, painting, and posing this adorable woodland critter. I've been creating toony characters in ZBrush for many years, and ZBrush has only become more and more essential to my modeling process. There are lots of special tricks and ZBrush secrets that I have picked up along the way that I'll be sharing with you here. The tools and techniques I show will be useful to making not just cartoon characters, but all kinds of objects as well. Well, I'm ready to get started, so let's get going with Zbrush: Modeling a Cartoon Character.
ZBrush 2018 Essential Trainingwith Ryan Kittleson5h 2m Beginner
ZBrush: Product Prototyping Techniqueswith Pablo Muñoz1h 36m Intermediate
1. Blocking Out the Character
2. Finishing the Character’s T Pose
3. Painting and Texturing
4. Creating the Guitar
5. Posing the Character
6. Rendering and Presentation
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