Author
Updated
6/7/2019Released
6/15/2018- Importing a mesh
- Using primitives
- Working with subdivision levels
- Sculpting with brushes
- Applying materials
- Controlling scale
- Creating and combining polygroups
- Using subtools
- Creating insert mesh brushes
- Creating voxel models with Dynamesh
- Editing a mesh with the ZModeler Brush
- Working with ZRemesher
- Adding and removing subdivision levels
- Moving, scaling, and rotating objects
- Painting on a model
- Using texture maps
- Creating custom brushes
- Exporting ZBrush projects
- Working with other software
Skill Level Beginner
Duration
Views
- Hi, I'm Ryan Kittleson and I'm happy to introduce you to ZBrush Essential Training. This course has been completely rewritten from the ground up to be the best introduction to ZBrush that a beginner can get. I'll go over the interface in a way that helps you start creating sculptures and models faster. I'll cover the whole pipeline of model creation starting with making basic forms, refining details, and painting textures along with demonstrations of all the features I use most. I've been using ZBrush for 12 years and in that time I've found some very efficient ways of working that I'll share with you.
There's a lot of recently added features that I'll be covering as well so that you'll have everything you need to make truly amazing work. I'm excited to get started and I hope you are too so let's get sculpting with ZBrush Essential Training.
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Introduction
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Preparing for this course2m 47s
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1. ZBrush Quick Start
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Learning the interface5m 8s
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Navigating in 3D space3m 5s
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Using the Gizmo5m 6s
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Additional Gizmo 3D tips6m 4s
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Using Undo History2m 9s
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Working with the camera3m 31s
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2. Sculpting
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Using brush settings6m 4s
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Using symmetry3m 23s
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Controlling brush size3m 46s
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Smoothing a model2m 21s
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Inverting brush effects1m 55s
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Working with alphas3m 52s
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3. Using Tools and Subtools
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Working with subtools3m 42s
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Splitting subtools2m 58s
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Combining subtools2m 10s
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Using insert mesh brushes4m 55s
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Creating insert mesh brushes3m 15s
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Using curve brushes5m 46s
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Extracting new shapes2m 57s
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Using Live Boolean mode3m 42s
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Generating the Boolean mesh4m 16s
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Using Transpose Master2m 31s
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Creating text2m 50s
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Using folders5m 41s
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4. Selections, Masking, and Polygroups
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Selecting parts of an object2m 24s
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Making masks6m 17s
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Creating polygroups3m 58s
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5. Using the ZModeler Brush
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ZModeler introduction3m 30s
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Inserting and removing edges3m 34s
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Closing holes3m 15s
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Extruding faces4m 10s
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Bridging holes and edges3m 21s
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Splitting points1m 26s
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Polygrouping with ZModeler2m 53s
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Limitations of ZModeler4m 20s
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6. Using Subdivision
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Dividing a model3m 47s
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Using Dynamic Subdivision4m 24s
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Creasing edges5m 13s
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7. Using DynaMesh
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Activating DynaMesh3m 53s
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Sculpting with DynaMesh3m 30s
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Limitations of DynaMesh4m 51s
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8. Using Sculptris Pro
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9. Paint, Materials, and Texture Maps
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Applying materials4m 36s
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Painting color6m 22s
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Laying out UVs3m 14s
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Painting with Spotlight7m 56s
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Using Noisemaker7m 8s
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10. Editing Models
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Deleting part of a model1m 52s
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Mirroring a model3m 27s
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Working with ClayPolish1m 57s
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Closing all holes1m 35s
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Using deformers2m 22s
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Using morph targets3m 32s
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Decimating models3m 49s
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Using EdgeLoop5m 48s
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Using ZRemesher4m 18s
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Projecting detail4m 28s
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11. Exporting Work from ZBrush
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Using GoZ2m 54s
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Exporting to FBX format3m 9s
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Conclusion
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Next steps51s
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Video: ZBrush 2018 in action