Join Eric Keller for an in-depth discussion in this video Working with trays and palettes, part of ZBrush 3 for Windows Essential Training.
You can think of the ZBrush interface as your artist's box where you store all of your tools that you are using during a ZBrush session. And there are a lot of controls and these are contained in the menus at the top of the screen. Now when I hover over each one of these titles, you will see the menu expand, and I can access them by hovering over the panel like this. I can change the sliders. As you notice is I move off of the menu, it disappears. You get a lot of this kind of action where you are trying to access a control and then the menu disappears them and you move away from it. You can keep these menus open while you are working in ZBrush by storing them in the trays. The trays are these blank areas on the sides of the screen, so I'm clicking on the little border right here or the two arrows and each time I click that toggles, so it expands it.
If I click it again, it closes. There is another one on this side of the screen, works the same way and there is one on the bottom of the screen, that works this way. I can place one of the menus in the tray, and to do this, what I'll do is I'll pick the Tool menu here by clicking on tool to expand it and then this little switch right here if I click on this, the menu automatically goes into a tray. If I want to remove that menu from the tray, I just click on the switch again and it disappears.
So once again, I'll expand the Tool menu, click on the switch and it pops over to that tray. If I close the tray and then open again, it's still there. I can also put more than one menu into a tray. If I put, let's say the Preferences menu, I'm going to expand Preferences, I'm going to click on the switch, and the Preferences pop over to the same tray and you'll notice now it's above the Tool menu. Now when these menus are in trays, we also call them in ZBrush terminology palettes. I can collapse the palette while it's in the tray by clicking on the title, they both collapse now and I can expand them by clicking on them again.
The palettes are filled with sub- palettes. To expand a sub-palette, I just click on this title and that expands it and I have even more controls available for use. Another feature of palettes is that if I decide that I want to keep the palette in the opposite tray, I can click on the switch and drag it over here, and it pops over to that tray. I'll show you that again. I click on the switch and I just drag it over, and then release, and it pops over there.
So the ZBrush interface is designed for maximum flexibility and it enables you as the artist to arrange the tools in the way that you find most comfortable.
- Building and posing digital armatures for sculpture
- Importing models from other 3D programs
- Learning how to sculpt a human head based on reference images
- Detailing skin and surfaces using textures and stencils
- Creating illustrations with depth, lighting, and surface materials
Skill Level Beginner
Modeling a Character in 3ds Maxwith Ryan Kittleson4h 31m Intermediate
1. The ZBrush Interface
2. Working with 3D Models and Primitives
3. Digital Sculpting
4. Color, Texture, and Materials
5. Using ZBrush Sculpts in Other 3D Programs
6. Illustrating with ZBrush
7. Movies, Macros, and ZScripts
8. Top 14 Pitfalls for Beginners
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