The 3D models that are the focus of your work in ZBrush are called tools.…It's a little confusing why they would be called tools, but it comes from the…fact that ZBrush was originally made to draw 2D pictures by stamping out…copies of 3D models.…Now that the 3D models are the focus of ZBrush, it doesn't make much sense anymore.…But that's progress for you.…Let's open up a tool to understand it better.…Go down into the Light Box and open up the DemoSoldier project.…We see in the Tool palette that this model is the active tool.…When opening tools, you have to click and drag them out into the canvas and then…put them into Edit mode.…
When you want to save your work make sure that you save the tool, not the document.…Some people might go up to the Document menu here and save it through here,…but if you do that, you'll actually just save it to the image of the model rather…than the model itself.…To save properly, use the Save As button in the Tool palette over here on the right side.…Tools are saved in the ZTL format.…
- Navigating the canvas
- Using perspective and floor
- Creating a mesh with a ZSketch
- Extracting from an existing mesh
- Managing subdivision levels
- Working with alphas
- Masking off parts of a model
- Using deformation
- Using subtools
- Deforming with Transpose
- Painting and texturing
- Creating UV maps
Skill Level Beginner
Q: This course was updated on 05/07/2015. What changed?
A: There is one new movie covering the update for ZBrush 4R7, and a new conclusion.
1. Understanding the Interface
2. Creating Meshes
3. Brushes and Sculpting
4. Working with Tools
5. Working with Subtools
6. Deforming with Transpose
Masking with Transpose1m 49s
7. Painting and Texturing with Color
8. Retopology: Making Riggable Models
Creating new topology3m 55s
9. UV Layout and Maps
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