In some cases, the images you have won't be ideal to use as a reference, and so a bit of tweaking is required to make them usable. Fortunately, ZBrushCore has some tools to fine-tune the placement and size of the reference images.
- [Instructor] Okay, in the previous video…we successfully loaded our first reference image.…The only problem is that the image is not covering…the entire square of the grid.…And this is because our original…image is not a perfect square.…Fortunately we can fine tune the reference image…and how it is displayed in ZBrushCore…with all these buttons and switches.…So for instance Switch will swap the image in Map1…with the image in Map2 but because we haven't…assigned one to Map2 it looks empty, or blue in this case.…We can use Flip to flip the image horizontally.…
Rotate to change the angle.…We can use Inverse to invert the colors…and also these sliders here at the bottom…are very useful to tweak the placement…and the scale of the image, like so.…And if you want to go back to the original…simply set the scale to one…and the rest of these sliders to zero.…And finally we have Adjust which is great to crop the image.…Let's go ahead and click Adjust and a new window…will pop up and you can click and drag…any of these red circles here in the corner…
This course was created by ZBrushGuides. We are honored to host this training in our library.
- Loading projects and templates
- Importing reference images
- Creating an armature
- Working with Adaptive Skin
- Using brushes
- Extracting mesh
- Using custom alphas
- Modeling with primitives
- Texturing with Polypaint
Skill Level Beginner
1. User Interface
2. Getting Started
3. Approaching Sculpting
4. Refining the Sculpture
Deformation palette2m 27s
6. Polypaint and Rendering
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