Join Ryan Kittleson for an in-depth discussion in this video Working on the nose, part of ZBrush: Sculpting Portraits.
- [Voiceover] Continuing on our phase…of creating the mid-range details, we move on to the nose.…There's a few anatomical structures to look out for…that can make your sculpting more believable.…Let's take a look.…Let's start at the top and work our way down.…Up here between the eyes it whats called the nasion.…Now, on some people it's wider and other people narrower.…So, you want to get this the right thickness.…Let's see, it looks like on Spencer,…it needs to be a little bit narrower.…Let's go ahead and move the Move brush to pull that in.…
Now, there's also a variable depth.…Some people it could be deeper.…Other people, there might be hardly any depression at all.…So, let's look at our reference and get that right.…Now let's look, about halfway down on most people…the nose tends to widen out a little bit.…On Spencer, it looks like it doesn't widen out too much,…but it starts to get a lot narrower just below that point.…And then the shape of the nose tends to get…a little bit bulbous towards the tip on a lot of people.…
- Working with a photo reference
- Blocking out the proportions
- Blocking out the ears
- Aligning the model with the photos
- Shaping the eyelids, nose, and mouth
- Making teeth
- Sculpting and styling hair
Skill Level Intermediate
Maya: 3D Printing with Shapewayswith Ryan Kittleson1h 45m Intermediate
Modeling a Female Android in ZBrushwith Ryan Kittleson4h 10m Intermediate
1. Working with a Photo Reference
2. Starting to Sculpt
3. Working on the Midrange Details
4. Making Teeth
5. Sculpting the Hair
6. Refining the Details
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