Working with levels of detail


show more Working with levels of detail provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the ZBrush 3 for Windows Essential Training show less
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Working with levels of detail

One of the more powerful features of ZBrush is the ability to move between levels of subdivision when you are working on a sculpture. I'm working on this oldMan sculpture here in this file, its called oldMan_v02. The premium users can find this file with the other project files. You can also use the Demo Head model that comes with the ZBrush as an example if you like. I have basically blocked out the primary forms in this model and I'm ready to add a little more detail. To do this, I can subdivide the model. Now, the Subdivision controls are found in the Tool palette. So I have the Tool palette here on my tray, and I'm going to click on Geometry, and in the Geometry subpalette I find the controls for the various levels of Subdivision.

To add a level of Subdivision to the model all I have to do is click on the Divide button. What this does is it quadruples the number of polygons in the model. So if I turn on the Frame button, you can see the actual outline of the polygons in...

Working with levels of detail
Video duration: 7m 33s 6h 10m Beginner

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Working with levels of detail provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the ZBrush 3 for Windows Essential Training

Subject:
3D + Animation
Software:
ZBrush
Author:
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