From the course: Sculpting a Game Environment
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Working with ZModeler
- [Instructor] So now that I have this object and I've taken it from a primitive to a PolyMesh3D, in order for me to use the ZModeler, which is what we're going to do for the floors and the walls, I need to initialize it as a ZModel. So what I'm going to do is come down to the initialize tab again, and if I select that you'll see that the initialize is much more compact than it was previously and that's because I have really only three options here and some sliders. These are cylinders, but they're oriented in the X axis, the Y axis and the Z axis. So if I were to select one of those I would want to make sure that I selected the correct one. Now you can create whichever one you choose and then rotate it, but this is just a quick way of selecting the correct cylinder right off the bat. Now what I'm going to do is I'm going to make a floor, actually two floors because I wanted to have two floors in my concept, and I also want to have walls. So what I'm going to do is I'm going to select…
Contents
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Setting up a ZBrush document for your project6m 10s
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(Locked)
Working with ZModeler8m 30s
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(Locked)
Detailing the floor7m 24s
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(Locked)
Detailing the walls8m 38s
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(Locked)
Creating the stairs11m 40s
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(Locked)
Creating the accent pieces5m 5s
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Creating head sculpt11m 58s
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(Locked)
Creating surface detail11m 24s
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(Locked)
Finalizing the concept10m 37s
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