Join Ryan Kittleson for an in-depth discussion in this video What to know, part of ZBrush: Modeling Footwear.
- [Narrator] Before we get started let's have a look at the reference photos and talk about our goals for modeling this shoe. There's a lot of reasons why you might want to model something like this. It could be for an animation, a video game, 3D printing, et cetera. The level of detail that you put into something like this is very dependent on what it will be used for. That, in turn, affects the very techniques that you would use to make it. For this course, I'm imagining the model being used for a virtual product photo shoot. Something like that is very highly detailed and realistic.
But not necessarily an absolutely perfect recreation of this exact shoe. Especially when it comes to little flaws and wear and tear. I want it to look like it's fresh off the assembly line. I want something that looks believable as a real shoe and could convince someone that it was this same shoe as long as they couldn't carefully compare them side by side. One of the big rules of 3D modeling is don't spend time on what will never be seen. So we're going to take some shortcuts to make our job easier.
As long as the shortcuts won't be seen by anyone no one has to be the wiser. Okay enough talk, let's get down to modeling.
- Creating the sole
- Modeling the basic sole shape
- Making a template for the repeating treads
- Tweaking the sole geometry
- Making the basic upper shape
- Creating the laces
- Making a shoelace brush
- Adding the fine details
- Sculpting specific leather detail
- Sculpting the irregularities
- Making fuzzy suede texture
Skill Level Intermediate
1. Creating the Sole
2. Making the Upper
3. Creating the Laces
4. Adding the Fine Details
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