Covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export models and texture maps to other programs for use in games, film, fine art, or 3D printing.
- [Ryan] Hi, I'm Ryan Kittleson and welcome to ZBrush 4 essential training. In this course I'll show you everything a beginner needs to get started using ZBrush to expand their artistic skills into the digital world. First I'm gonna explain the interface and help you make sense of how ZBrush works to get what's in your head on to the screen. Then I'll show you not only how to create and sculpt a model but how to export it for games or animation. I'll cover the whole pipeline of model creation in ZBrush for making a basic form, to refining details, and painting textures.
This course hits all the important features. ZBrush is an amazing program that can seem intimidating at first but I'll focus on making sense of the core features without getting bogged down in unnecessary functions. Well I'm excited to start ZBrush 4 essential training and I hope you are too. Lets go to it.
- Navigating the canvas
- Using perspective and floor
- Creating a mesh with a ZSketch
- Extracting from an existing mesh
- Managing subdivision levels
- Working with alphas
- Masking off parts of a model
- Using deformation
- Using subtools
- Deforming with Transpose
- Painting and texturing
- Creating UV maps
Skill Level Beginner
Q: This course was updated on 05/07/2015. What changed?
A: There is one new movie covering the update for ZBrush 4R7, and a new conclusion.
1. Understanding the Interface
2. Creating Meshes
3. Brushes and Sculpting
4. Working with Tools
5. Working with Subtools
6. Deforming with Transpose
Masking with Transpose1m 49s
7. Painting and Texturing with Color
8. Retopology: Making Riggable Models
Creating new topology3m 55s
9. UV Layout and Maps
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