Take your ZBrush model to the next level. Learn different workflows for rendering 3D sculpts for refinement in programs like Maya and Photoshop.
- [Voiceover] Creating a Zbrush sculpted and textured model is a lot of work, but you're not done yet. To really call your work professional level, we need to add additional plusses and modifications to the texturing and overall shape, taking our model to the next level. Hi, I'm instructor Michael Ingrassia and in this Zbrush course, you will learn how to modify the shape of your model and hand paint your textures outside of Zbrush. I'll begin by showing you how to extract out the individual parts of your pirate journal, import them into a program, such as Maya, where we will begin laying out the UV's manually, and then reimporting them back into Zbrush so that you can complete the process of creating texture maps that you can then bring into Photoshop for hand painting.
So, we have a lot to learn. So, let's get started.