Learn how game artists work with software like Photoshop and ZBrush to create assets used in real-world games, while you sculpt a unique environment of your very own.
- [Mike] Hi, I'm Mike Porter, CEO of SkillTree, an industry-focused training provider. Over the next couple of hours, I'll be developing an environment vignette while exploring techniques and tools within ZBrush. I'll start by collecting references, roughly concepting the environment in Photoshop, and finally, we'll work through those design decisions in Zbrush. I'll be making mistakes, changing the direction of the concept, and evolving how the final product will look. Wathcing my process may help you see pitfalls you may encounter, and how to avoid them in the future.
Or, it may spark ideas for new techniques. I hope that seeing the process of creation and the exploration will give you the confidence to create a unique environment of your very own.
- Collecting references
- Creating brushes and thumbnail sketches in Photoshop
- Working with the ZBrush ZModeler
- Detailing the floor, walls, stairs, and surface detail
- Rendering your scene