Join Ryan Kittleson for an in-depth discussion in this video Using primitives to make the facial features, part of ZBrush: Modeling a Cartoon Character.
- [Presenter] The facial features can be built … the same way as the body, but it can seem more challenging … because of the complexity involved. … There are more overlapping shapes on the face, … and they need to do more of the work … of conveying the character's personality and expression. … Let's give some special attention to the face now. … Okay, let's come around to the front view, … and you can see that the head object … is kind of blocking the reference. … So, let's change that by going up to Draw … and changing fill mode to three. … So this way we can kind of see through the model … to the reference plan. … Okay, let's start building some facial features. … I'm going to append a sphere for the eyes. … So let's go ahead and pin that, … make that the active sub-tool. … And now let's go into our gizmo … and we'll start moving that … and scaling that and positioning that. … So, zooming in here, just get that placed over the eye. … Now I'm scaling this in a little bit, … and you can see this results in an oval shape. …
- Setting up reference images
- Creating the basic body shape
- Making the facial shapes
- Refining the anatomy
- Modeling cartoon props
- Adding eyes and teeth
- Merging the body parts
- Retopologizing the model for posing
- Texturing and posing the model
Skill Level Intermediate
ZBrush 2018 Essential Trainingwith Ryan Kittleson5h 2m Beginner
ZBrush: Product Prototyping Techniqueswith Pablo Muñoz1h 36m Intermediate
1. Blocking Out the Character
2. Finishing the Character’s T Pose
3. Painting and Texturing
4. Creating the Guitar
5. Posing the Character
6. Rendering and Presentation
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