ZBrush Tools & Techniques for Digital Painting & Sculpting


show more Using primitive 3D meshes provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the ZBrush 4 Essential Training show less
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Using primitive 3D meshes

Another way to create basic geometry in ZBrush is through primitives. Primitives are simple objects like cubes, spheres, and cones that you can start with, rather than having to model them from scratch. ZBrush also gives you the ability to modify the attributes of primitives to create a wide variety of starting shapes. Primitives are created from the toolbox. Start by clicking on the Sphere3D up in the toolbox. Sphere3D is one of the primitives, but to see the others just click on Sphere again and you'll see this 3D meshes palette.

You can see there's standard objects like cubes, cylinders, and rings. There are also a few more exotic things like terrain and gears. I am going to pick Helix3D and just click and drag in the canvas to create it and then go into Edit mode. So you can see what we have here is kind of a spring object. There's lots of ways to modify this helix before we sculpt on it. All of the primitives can have their attributes set in the Initialize sub-palette. So do...

Using primitive 3D meshes
Video duration: 3m 24s 2h 58m Beginner Updated May 07, 2015

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Using primitive 3D meshes provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the ZBrush 4 Essential Training

Subject:
3D + Animation
Software:
ZBrush
Author:
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