Join Ryan Kittleson for an in-depth discussion in this video Using primitive 3D meshes, part of ZBrush 4 Essential Training.
Another way to create basic geometry in ZBrush is through primitives.…Primitives are simple objects like cubes, spheres, and cones that you can start…with, rather than having to model them from scratch.…ZBrush also gives you the ability to modify the attributes of primitives to…create a wide variety of starting shapes.…Primitives are created from the toolbox.…Start by clicking on the Sphere3D up in the toolbox.…Sphere3D is one of the primitives, but to see the others just click on Sphere…again and you'll see this 3D meshes palette.…
You can see there's standard objects like cubes, cylinders, and rings.…There are also a few more exotic things like terrain and gears.…I am going to pick Helix3D and just click and drag in the canvas to create it…and then go into Edit mode.…So you can see what we have here is kind of a spring object.…There's lots of ways to modify this helix before we sculpt on it.…All of the primitives can have their attributes set in the…Initialize sub-palette.…So down here is Initialize.…
- Navigating the canvas
- Using perspective and floor
- Creating a mesh with a ZSketch
- Extracting from an existing mesh
- Managing subdivision levels
- Working with alphas
- Masking off parts of a model
- Using deformation
- Using subtools
- Deforming with Transpose
- Painting and texturing
- Creating UV maps
Skill Level Beginner
Q: This course was updated on 05/07/2015. What changed?
A: There is one new movie covering the update for ZBrush 4R7, and a new conclusion.
1. Understanding the Interface
2. Creating Meshes
3. Brushes and Sculpting
4. Working with Tools
5. Working with Subtools
6. Deforming with Transpose
Masking with Transpose1m 49s
7. Painting and Texturing with Color
8. Retopology: Making Riggable Models
Creating new topology3m 55s
9. UV Layout and Maps
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