Using deformation


show more Using deformation provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the ZBrush 4 Essential Training show less
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Using deformation

Sometimes you want to deform the shape of your model in a uniform or predictable way all over. ZBrush deformations can perform these alterations and save you the time of having to make them by hand. Let's open up the SuperAverageMan and expand the Deformation sub-palette. There's lots of controls here, but one thing that most of them have in common is the axis selector. Let's look at it in the rotate deformer. By default, the Z axis is active. If we move the slider back and forth, we see that the rotation happens along the Z axis.

If we click the Z off and turn on Y and slide again, you notice the axis of rotation has switched. You could have multiple axes active at once, which in the case of rotation results in some unpredictable overlap of motion. Some deformations work best with all axes active so that the result is even. I just want to show you some of the more useful deformers that I use often. Offset will move a model. Size will grow or shrink a model. By default, all of its a...

Using deformation
Video duration: 1m 59s 2h 58m Beginner Updated May 07, 2015

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Using deformation provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the ZBrush 4 Essential Training

Subject:
3D + Animation
Software:
ZBrush
Author:
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