In this video, make use of the alphas you created in the previous lesson to generate details and tertiary shapes in your creature. See how to go through the process of importing the alphas and using them with various brushes as well as altering them if needed.
- [Instructor] So we already know what alphas are…and how to use them.…We have also gone through the process…of creating our costume alphas using Photoshop.…So now let's see how we can use those gray-scaled images…as a powerful method to add details in ZBrushCore.…So back in ZBrushCore I have zoomed in into the head…of character and I have the standard brush selected.…Now let's go ahead and import our custom alpha.…You can use the one that you created…or you can use one from the exercise files.…So the one that I'm using is called SingleHair_alpha.jpg.…
Okay so let's click on the alpha pallete…and then import and then from the browser window…select the file you want and just click open.…Now the alpha will alpha will appear in the Alpha tonal…like you see here, so go ahead and sculpt a few lines,…just to test it out.…Cool, so the effect of the alpha is there…but that's not what we're looking for.…So let's change the stroke type from the Dots…to the DragRect and let's try again.…Cool, so we can see that the alpha's working…
This course was created by ZBrushGuides. We are honored to host this training in our library.
- Loading projects and templates
- Importing reference images
- Creating an armature
- Working with Adaptive Skin
- Using brushes
- Extracting mesh
- Using custom alphas
- Modeling with primitives
- Texturing with Polypaint
Skill Level Beginner
1. User Interface
2. Getting Started
3. Approaching Sculpting
4. Refining the Sculpture
Deformation palette2m 27s
6. Polypaint and Rendering
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