Occasionally, you may find that models that you import from other programs will…appear to be inside out.…This is because polygons have two sides: a front and a back.…The direction that the front side faces is called the normal, which is…a mathematical term.…It doesn't mean what the word 'normal' normally means in this context.…Sometimes ZBrush will get confused about which side is which.…Since the back side of a polygon is invisible by default, the model can seem to be inside out.…This problem is easily corrected.…
Let's open up the DemoSoldier and expand the Display Properties sub-palette.…Right now, there's no problem with the normals.…But if we click the Flip button, the active subtool looks like it's backwards.…You see now we're seeing the inside of the model.…This is because ZBrush has just flipped which side of the polygons are front…and which are back.…Clicking Flip again will set the Normals in the correct direction.…
Let's hit Flip once again in order to see what Double does.…Double makes both sides of the model visible instead of just the front-facing side.…
- Navigating the canvas
- Using perspective and floor
- Creating a mesh with a ZSketch
- Extracting from an existing mesh
- Managing subdivision levels
- Working with alphas
- Masking off parts of a model
- Using deformation
- Using subtools
- Deforming with Transpose
- Painting and texturing
- Creating UV maps
Skill Level Beginner
Q: This course was updated on 05/07/2015. What changed?
A: There is one new movie covering the update for ZBrush 4R7, and a new conclusion.
1. Understanding the Interface
2. Creating Meshes
3. Brushes and Sculpting
4. Working with Tools
5. Working with Subtools
6. Deforming with Transpose
Masking with Transpose1m 49s
7. Painting and Texturing with Color
8. Retopology: Making Riggable Models
Creating new topology3m 55s
9. UV Layout and Maps
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